#include #include #include #include static bool checkData( const osgSim::ObjectRecordData& data ) { return true; } static bool readData( osgDB::InputStream& is, osgSim::ObjectRecordData& data ) { is >> osgDB::PROPERTY("Flags") >> data._flags; is >> osgDB::PROPERTY("RelativePriority") >> data._relativePriority; is >> osgDB::PROPERTY("Transparency") >> data._transparency; is >> osgDB::PROPERTY("EffectID1") >> data._effectID1; is >> osgDB::PROPERTY("EffectID2") >> data._effectID2; is >> osgDB::PROPERTY("Significance") >> data._significance; return true; } static bool writeData( osgDB::OutputStream& os, const osgSim::ObjectRecordData& data ) { os << osgDB::PROPERTY("Flags") << data._flags << std::endl; os << osgDB::PROPERTY("RelativePriority") << data._relativePriority << std::endl; os << osgDB::PROPERTY("Transparency") << data._transparency << std::endl; os << osgDB::PROPERTY("EffectID1") << data._effectID1 << std::endl; os << osgDB::PROPERTY("EffectID2") << data._effectID2 << std::endl; os << osgDB::PROPERTY("Significance") << data._significance << std::endl; return true; } REGISTER_OBJECT_WRAPPER( osgSim_ObjectRecordData, new osgSim::ObjectRecordData, osgSim::ObjectRecordData, "osg::Object osgSim::ObjectRecordData" ) { ADD_USER_SERIALIZER( Data ); }