// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(osg::VectorGLsizei, osg::DrawArrayLengths::vector_type) BEGIN_OBJECT_REFLECTOR(osg::DrawArrayLengths) I_BaseType(osg::PrimitiveSet); I_BaseType(osg::VectorGLsizei); I_ConstructorWithDefaults1(IN, GLenum, mode, 0, Properties::NON_EXPLICIT, ____DrawArrayLengths__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawArrayLengths &, dal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawArrayLengths__C5_DrawArrayLengths_R1__C5_CopyOp_R1, "", ""); I_Constructor4(IN, GLenum, mode, IN, GLint, first, IN, unsigned int, no, IN, GLsizei *, ptr, ____DrawArrayLengths__GLenum__GLint__unsigned_int__GLsizei_P1, "", ""); I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, unsigned int, no, ____DrawArrayLengths__GLenum__GLint__unsigned_int, "", ""); I_Constructor2(IN, GLenum, mode, IN, GLint, first, ____DrawArrayLengths__GLenum__GLint, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setFirst, IN, GLint, first, Properties::NON_VIRTUAL, __void__setFirst__GLint, "", ""); I_Method0(GLint, getFirst, Properties::NON_VIRTUAL, __GLint__getFirst, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method0(unsigned int, getNumIndices, Properties::VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::VIRTUAL, __void__offsetIndices__int, "", ""); I_Method0(unsigned int, getNumPrimitives, Properties::VIRTUAL, __unsigned_int__getNumPrimitives, "", ""); I_SimpleProperty(GLint, First, __GLint__getFirst, __void__setFirst__GLint); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::DrawArrays) I_BaseType(osg::PrimitiveSet); I_ConstructorWithDefaults1(IN, GLenum, mode, 0, Properties::NON_EXPLICIT, ____DrawArrays__GLenum, "", ""); I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, ____DrawArrays__GLenum__GLint__GLsizei, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawArrays &, da, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawArrays__C5_DrawArrays_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method3(void, set, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, Properties::NON_VIRTUAL, __void__set__GLenum__GLint__GLsizei, "", ""); I_Method1(void, setFirst, IN, GLint, first, Properties::NON_VIRTUAL, __void__setFirst__GLint, "", ""); I_Method0(GLint, getFirst, Properties::NON_VIRTUAL, __GLint__getFirst, "", ""); I_Method1(void, setCount, IN, GLsizei, count, Properties::NON_VIRTUAL, __void__setCount__GLsizei, "", ""); I_Method0(GLsizei, getCount, Properties::NON_VIRTUAL, __GLsizei__getCount, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method0(unsigned int, getNumIndices, Properties::VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::VIRTUAL, __void__offsetIndices__int, "", ""); I_SimpleProperty(GLsizei, Count, __GLsizei__getCount, __void__setCount__GLsizei); I_SimpleProperty(GLint, First, __GLint__getFirst, __void__setFirst__GLint); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::DrawElements) I_BaseType(osg::PrimitiveSet); I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0, ____DrawElements__Type__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawElements &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawElements__C5_DrawElements_R1__C5_CopyOp_R1, "", ""); I_Method1(void, setElementsBufferObject, IN, osg::ElementsBufferObject *, ebo, Properties::NON_VIRTUAL, __void__setElementsBufferObject__osg_ElementsBufferObject_P1, "Set the ElementsBufferObject. ", ""); I_Method0(osg::ElementsBufferObject *, getElementsBufferObject, Properties::NON_VIRTUAL, __osg_ElementsBufferObject_P1__getElementsBufferObject, "Get the ElementsBufferObject. ", "If no EBO is assigned returns NULL "); I_Method0(const osg::ElementsBufferObject *, getElementsBufferObject, Properties::NON_VIRTUAL, __C5_osg_ElementsBufferObject_P1__getElementsBufferObject, "Get the const ElementsBufferObject. ", "If no EBO is assigned returns NULL "); I_Method1(void, setElementsBufferObjectIndex, IN, unsigned int, index, Properties::NON_VIRTUAL, __void__setElementsBufferObjectIndex__unsigned_int, "Set the index into the ElementsBufferObject, if used. ", ""); I_Method0(unsigned int, getElementsBufferObjectIndex, Properties::NON_VIRTUAL, __unsigned_int__getElementsBufferObjectIndex, "Get the index into the ElementsBufferObject, if used. ", ""); I_SimpleProperty(osg::ElementsBufferObject *, ElementsBufferObject, __osg_ElementsBufferObject_P1__getElementsBufferObject, __void__setElementsBufferObject__osg_ElementsBufferObject_P1); I_SimpleProperty(unsigned int, ElementsBufferObjectIndex, __unsigned_int__getElementsBufferObjectIndex, __void__setElementsBufferObjectIndex__unsigned_int); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLubyte, osg::DrawElementsUByte::vector_type) BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUByte) I_BaseType(osg::DrawElements); I_BaseType(osg::VectorGLubyte); I_ConstructorWithDefaults1(IN, GLenum, mode, 0, Properties::NON_EXPLICIT, ____DrawElementsUByte__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUByte &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawElementsUByte__C5_DrawElementsUByte_R1__C5_CopyOp_R1, "", ""); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLubyte *, ptr, ____DrawElementsUByte__GLenum__unsigned_int__GLubyte_P1, "", ""); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no, ____DrawElementsUByte__GLenum__unsigned_int, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const GLvoid *, getDataPointer, Properties::VIRTUAL, __C5_GLvoid_P1__getDataPointer, "", ""); I_Method0(unsigned int, getTotalDataSize, Properties::VIRTUAL, __unsigned_int__getTotalDataSize, "", ""); I_Method0(bool, supportsBufferObject, Properties::VIRTUAL, __bool__supportsBufferObject, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method0(unsigned int, getNumIndices, Properties::VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::VIRTUAL, __void__offsetIndices__int, "", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method0(void, computeRange, Properties::VIRTUAL, __void__computeRange, "", ""); I_SimpleProperty(const GLvoid *, DataPointer, __C5_GLvoid_P1__getDataPointer, 0); I_SimpleProperty(unsigned int, TotalDataSize, __unsigned_int__getTotalDataSize, 0); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLuint, osg::DrawElementsUInt::vector_type) BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUInt) I_BaseType(osg::DrawElements); I_BaseType(osg::VectorGLuint); I_ConstructorWithDefaults1(IN, GLenum, mode, 0, Properties::NON_EXPLICIT, ____DrawElementsUInt__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUInt &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawElementsUInt__C5_DrawElementsUInt_R1__C5_CopyOp_R1, "", ""); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLuint *, ptr, ____DrawElementsUInt__GLenum__unsigned_int__GLuint_P1, "", ""); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no, ____DrawElementsUInt__GLenum__unsigned_int, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const GLvoid *, getDataPointer, Properties::VIRTUAL, __C5_GLvoid_P1__getDataPointer, "", ""); I_Method0(unsigned int, getTotalDataSize, Properties::VIRTUAL, __unsigned_int__getTotalDataSize, "", ""); I_Method0(bool, supportsBufferObject, Properties::VIRTUAL, __bool__supportsBufferObject, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method0(unsigned int, getNumIndices, Properties::VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::VIRTUAL, __void__offsetIndices__int, "", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method0(void, computeRange, Properties::VIRTUAL, __void__computeRange, "", ""); I_SimpleProperty(const GLvoid *, DataPointer, __C5_GLvoid_P1__getDataPointer, 0); I_SimpleProperty(unsigned int, TotalDataSize, __unsigned_int__getTotalDataSize, 0); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLushort, osg::DrawElementsUShort::vector_type) BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUShort) I_BaseType(osg::DrawElements); I_BaseType(osg::VectorGLushort); I_ConstructorWithDefaults1(IN, GLenum, mode, 0, Properties::NON_EXPLICIT, ____DrawElementsUShort__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUShort &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DrawElementsUShort__C5_DrawElementsUShort_R1__C5_CopyOp_R1, "", ""); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLushort *, ptr, ____DrawElementsUShort__GLenum__unsigned_int__GLushort_P1, "", ""); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no, ____DrawElementsUShort__GLenum__unsigned_int, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const GLvoid *, getDataPointer, Properties::VIRTUAL, __C5_GLvoid_P1__getDataPointer, "", ""); I_Method0(unsigned int, getTotalDataSize, Properties::VIRTUAL, __unsigned_int__getTotalDataSize, "", ""); I_Method0(bool, supportsBufferObject, Properties::VIRTUAL, __bool__supportsBufferObject, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method0(unsigned int, getNumIndices, Properties::VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::VIRTUAL, __void__offsetIndices__int, "", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method0(void, computeRange, Properties::VIRTUAL, __void__computeRange, "", ""); I_SimpleProperty(const GLvoid *, DataPointer, __C5_GLvoid_P1__getDataPointer, 0); I_SimpleProperty(unsigned int, TotalDataSize, __unsigned_int__getTotalDataSize, 0); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveFunctor) I_Constructor0(____PrimitiveFunctor, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec2_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec3_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec4_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, Properties::PURE_VIRTUAL, __void__drawArrays__GLenum__GLint__GLsizei, "Mimics the OpenGL glDrawArrays() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLushort_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLuint_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method1(void, begin, IN, GLenum, mode, Properties::PURE_VIRTUAL, __void__begin__GLenum, "Mimics the OpenGL glBegin() function. ", ""); I_Method1(void, vertex, IN, const osg::Vec2 &, vert, Properties::PURE_VIRTUAL, __void__vertex__C5_Vec2_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec3 &, vert, Properties::PURE_VIRTUAL, __void__vertex__C5_Vec3_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec4 &, vert, Properties::PURE_VIRTUAL, __void__vertex__C5_Vec4_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method2(void, vertex, IN, float, x, IN, float, y, Properties::PURE_VIRTUAL, __void__vertex__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method3(void, vertex, IN, float, x, IN, float, y, IN, float, z, Properties::PURE_VIRTUAL, __void__vertex__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method4(void, vertex, IN, float, x, IN, float, y, IN, float, z, IN, float, w, Properties::PURE_VIRTUAL, __void__vertex__float__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method0(void, end, Properties::PURE_VIRTUAL, __void__end, "Mimics the OpenGL glEnd() function. ", ""); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveIndexFunctor) I_Constructor0(____PrimitiveIndexFunctor, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec2_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec3_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec4_P1, "", ""); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, Properties::PURE_VIRTUAL, __void__drawArrays__GLenum__GLint__GLsizei, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLushort_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLuint_P1, "", ""); I_Method1(void, begin, IN, GLenum, mode, Properties::PURE_VIRTUAL, __void__begin__GLenum, "", ""); I_Method1(void, vertex, IN, unsigned int, pos, Properties::PURE_VIRTUAL, __void__vertex__unsigned_int, "", ""); I_Method0(void, end, Properties::PURE_VIRTUAL, __void__end, "", ""); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Type) I_EnumLabel(osg::PrimitiveSet::PrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArraysPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArrayLengthsPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUBytePrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUShortPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUIntPrimitiveType); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Mode) I_EnumLabel(osg::PrimitiveSet::POINTS); I_EnumLabel(osg::PrimitiveSet::LINES); I_EnumLabel(osg::PrimitiveSet::LINE_STRIP); I_EnumLabel(osg::PrimitiveSet::LINE_LOOP); I_EnumLabel(osg::PrimitiveSet::TRIANGLES); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_STRIP); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_FAN); I_EnumLabel(osg::PrimitiveSet::QUADS); I_EnumLabel(osg::PrimitiveSet::QUAD_STRIP); I_EnumLabel(osg::PrimitiveSet::POLYGON); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveSet) I_BaseType(osg::Object); I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0, ____PrimitiveSet__Type__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::PrimitiveSet &, prim, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____PrimitiveSet__C5_PrimitiveSet_R1__C5_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(osg::PrimitiveSet::Type, getType, Properties::NON_VIRTUAL, __Type__getType, "", ""); I_Method0(const GLvoid *, getDataPointer, Properties::VIRTUAL, __C5_GLvoid_P1__getDataPointer, "", ""); I_Method0(unsigned int, getTotalDataSize, Properties::VIRTUAL, __unsigned_int__getTotalDataSize, "", ""); I_Method0(bool, supportsBufferObject, Properties::VIRTUAL, __bool__supportsBufferObject, "", ""); I_Method1(void, setMode, IN, GLenum, mode, Properties::NON_VIRTUAL, __void__setMode__GLenum, "", ""); I_Method0(GLenum, getMode, Properties::NON_VIRTUAL, __GLenum__getMode, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::PURE_VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::PURE_VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::PURE_VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::PURE_VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method0(unsigned int, getNumIndices, Properties::PURE_VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::PURE_VIRTUAL, __void__offsetIndices__int, "", ""); I_Method0(unsigned int, getNumPrimitives, Properties::VIRTUAL, __unsigned_int__getNumPrimitives, "", ""); I_Method0(void, dirty, Properties::NON_VIRTUAL, __void__dirty, "Dirty the primitive, which increments the modified count, to force buffer objects to update. ", ""); I_Method1(void, setModifiedCount, IN, unsigned int, value, Properties::NON_VIRTUAL, __void__setModifiedCount__unsigned_int, "Set the modified count value. ", ""); I_Method0(unsigned int, getModifiedCount, Properties::NON_VIRTUAL, __unsigned_int__getModifiedCount, "Get modified count value. ", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, Properties::VIRTUAL, __void__releaseGLObjects__State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method0(void, computeRange, Properties::VIRTUAL, __void__computeRange, "", ""); I_SimpleProperty(const GLvoid *, DataPointer, __C5_GLvoid_P1__getDataPointer, 0); I_SimpleProperty(GLenum, Mode, __GLenum__getMode, __void__setMode__GLenum); I_SimpleProperty(unsigned int, ModifiedCount, __unsigned_int__getModifiedCount, __void__setModifiedCount__unsigned_int); I_SimpleProperty(unsigned int, TotalDataSize, __unsigned_int__getTotalDataSize, 0); I_SimpleProperty(osg::PrimitiveSet::Type, Type, __Type__getType, 0); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLsizei) I_BaseType(std::vector); I_Constructor0(____VectorGLsizei, "", ""); I_Constructor1(IN, const osg::VectorGLsizei &, copy, Properties::NON_EXPLICIT, ____VectorGLsizei__C5_VectorGLsizei_R1, "", ""); I_Constructor2(IN, GLsizei *, beg, IN, GLsizei *, end, ____VectorGLsizei__GLsizei_P1__GLsizei_P1, "", ""); I_Constructor1(IN, unsigned int, n, Properties::EXPLICIT, ____VectorGLsizei__unsigned_int, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLubyte) I_BaseType(std::vector); I_Constructor0(____VectorGLubyte, "", ""); I_Constructor1(IN, const osg::VectorGLubyte &, copy, Properties::NON_EXPLICIT, ____VectorGLubyte__C5_VectorGLubyte_R1, "", ""); I_Constructor2(IN, GLubyte *, beg, IN, GLubyte *, end, ____VectorGLubyte__GLubyte_P1__GLubyte_P1, "", ""); I_Constructor1(IN, unsigned int, n, Properties::EXPLICIT, ____VectorGLubyte__unsigned_int, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLuint) I_BaseType(std::vector); I_Constructor0(____VectorGLuint, "", ""); I_Constructor1(IN, const osg::VectorGLuint &, copy, Properties::NON_EXPLICIT, ____VectorGLuint__C5_VectorGLuint_R1, "", ""); I_Constructor2(IN, GLuint *, beg, IN, GLuint *, end, ____VectorGLuint__GLuint_P1__GLuint_P1, "", ""); I_Constructor1(IN, unsigned int, n, Properties::EXPLICIT, ____VectorGLuint__unsigned_int, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLushort) I_BaseType(std::vector); I_Constructor0(____VectorGLushort, "", ""); I_Constructor1(IN, const osg::VectorGLushort &, copy, Properties::NON_EXPLICIT, ____VectorGLushort__C5_VectorGLushort_R1, "", ""); I_Constructor2(IN, GLushort *, beg, IN, GLushort *, end, ____VectorGLushort__GLushort_P1__GLushort_P1, "", ""); I_Constructor1(IN, unsigned int, n, Properties::EXPLICIT, ____VectorGLushort__unsigned_int, "", ""); END_REFLECTOR