/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; Light::Light( void ) { init(); } Light::Light(unsigned int lightnum) { init(); _lightnum = lightnum; } Light::~Light( void ) { } void Light::init( void ) { _lightnum = 0; _ambient.set(0.05f,0.05f,0.05f,1.0f); _diffuse.set(0.8f,0.8f,0.8f,1.0f); _specular.set(0.05f,0.05f,0.05f,1.0f); _position.set(0.0f,0.0f,1.0f,0.0f); _direction.set(0.0f,0.0f,-1.0f); _spot_exponent = 0.0f; _spot_cutoff = 180.0f; _constant_attenuation = 1.0f; _linear_attenuation = 0.0f; _quadratic_attenuation = 0.0f; // OSG_DEBUG << "_ambient "<<_ambient< lightRef = this; // copy the parents as they _parents list will be changed by the subsequent removeAttributes. ParentList parents = _parents; // remove this attribute from its parents as its position is being changed // and would no longer be valid. ParentList::iterator itr; for(itr = parents.begin(); itr != parents.end(); ++itr) { osg::StateSet* stateset = *itr; stateset->removeAttribute(this); } // assign the hint target _lightnum = num; // add this attribute back into its original parents with its new position for(itr = parents.begin(); itr != parents.end(); ++itr) { osg::StateSet* stateset = *itr; stateset->setAttribute(this); } } void Light::captureLightState() { #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT, _ambient.ptr() ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE, _diffuse.ptr() ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR, _specular.ptr() ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_DIRECTION, _direction.ptr() ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_EXPONENT, &_spot_exponent ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_CUTOFF, &_spot_cutoff ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION, &_constant_attenuation ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION, &_linear_attenuation ); glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION, &_quadratic_attenuation ); #else OSG_NOTICE<<"Warning: Light::captureLightState() - not supported."<