#include "WriterCompareTriangle.h" #include WriterCompareTriangle::WriterCompareTriangle(const osg::Geode & geode, unsigned int nbVertices) : geode(geode) { cutscene(nbVertices, geode.getBoundingBox()); } bool WriterCompareTriangle::operator()(const std::pair & t1, const std::pair & t2) const { const osg::Geometry *g = geode.getDrawable( t1.second )->asGeometry(); const osg::Vec3Array * vecs= static_cast(g->getVertexArray()); const osg::BoundingBox::vec_type v1( (*vecs)[t1.first.t1] ); if (t1.second != t2.second) { const osg::Geometry *g = geode.getDrawable( t2.second )->asGeometry(); vecs = static_cast(g->getVertexArray()); }; const osg::BoundingBox::vec_type v2( (*vecs)[t2.first.t1] ); int val1 = inWhichBox(v1); int val2 = inWhichBox(v2); return (val1 < val2); } void WriterCompareTriangle::setMaxMin(unsigned int & nbVerticesX, unsigned int & nbVerticesY, unsigned int & nbVerticesZ) const { static const unsigned int min = 1; static const unsigned int max = 5; // Number of blocks used to divide the scene (arbitrary but seems ok) nbVerticesX = osg::clampBetween(nbVerticesX, min, max); nbVerticesY = osg::clampBetween(nbVerticesY, min, max); nbVerticesZ = osg::clampBetween(nbVerticesZ, min, max); } void WriterCompareTriangle::cutscene(int nbVertices, const osg::BoundingBox & sceneBox) { osg::BoundingBox::vec_type length = sceneBox._max - sceneBox._min; static const float k = 1.3f; // Arbitrary constant multiplier for density computation ("simulates" non-uniform point distributions) // Computes "density" of points, and thus the number of blocks to divide the mesh into unsigned int nbVerticesX = static_cast( (nbVertices * k) / (length.z() * length.y()) ); unsigned int nbVerticesY = static_cast( (nbVertices * k) / (length.z() * length.x()) ); unsigned int nbVerticesZ = static_cast( (nbVertices * k) / (length.x() * length.y()) ); setMaxMin (nbVerticesX, nbVerticesY, nbVerticesZ); // This function prevent from cutting the scene in too many blocs OSG_NOTIFY(osg::INFO) << "Cutting x by " << nbVerticesX << std::endl << "Cutting y by " << nbVerticesY << std::endl << "Cutting z by " << nbVerticesZ << std::endl; osg::BoundingBox::value_type blocX = length.x() / nbVerticesX; // These 3 lines set the size of a bloc in x, y and z osg::BoundingBox::value_type blocY = length.y() / nbVerticesY; osg::BoundingBox::value_type blocZ = length.z() / nbVerticesZ; boxList.reserve(nbVerticesX * nbVerticesY * nbVerticesZ); short yinc = 1; short xinc = 1; unsigned int y = 0; unsigned int x = 0; for (unsigned int z = 0; z < nbVerticesZ; ++z) { while (x < nbVerticesX && x >= 0) { while (y < nbVerticesY && y >= 0) { osg::BoundingBox::value_type xMin = sceneBox.xMin() + x * blocX; if (x == 0) //to prevent from mesh with no case xMin -= 10; osg::BoundingBox::value_type yMin = sceneBox.yMin() + y * blocY; if (y == 0) //to prevent from mesh with no case yMin -= 10; osg::BoundingBox::value_type zMin = sceneBox.zMin() + z * blocZ; if (z == 0) //to prevent from mesh with no case zMin -= 10; osg::BoundingBox::value_type xMax = sceneBox.xMin() + (x + 1) * blocX; if (x == nbVerticesX - 1) //to prevent from mesh with no case xMax += 10; osg::BoundingBox::value_type yMax = sceneBox.yMin() + (y + 1) * blocY; if (y == nbVerticesY - 1) //to prevent from mesh with no case yMax += 10; osg::BoundingBox::value_type zMax = sceneBox.zMin() + (z + 1) * blocZ; if (z == nbVerticesZ - 1) //to prevent from mesh with no case zMax += 10; boxList.push_back(osg::BoundingBox(xMin, // Add a bloc to the list yMin, zMin, xMax, yMax, zMax)); y += yinc; } yinc = -yinc; y += yinc; x += xinc; } xinc = -xinc; x += xinc; } } int WriterCompareTriangle::inWhichBox(const osg::BoundingBox::value_type x, const osg::BoundingBox::value_type y, const osg::BoundingBox::value_type z) const { for (unsigned int i = 0; i < boxList.size(); ++i) { if (x >= boxList[i].xMin() && x < boxList[i].xMax() && y >= boxList[i].yMin() && y < boxList[i].yMax() && z >= boxList[i].zMin() && z < boxList[i].zMax()) { return i; } } assert(false && "Point is not in any blocs"); return 0; } int WriterCompareTriangle::inWhichBox(const osg::BoundingBox::vec_type & point) const { return inWhichBox(point.x(), point.y(), point.z()); }