// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osgAnimation::Animation::PlayMode) I_DeclaringFile("osgAnimation/Animation"); I_EnumLabel(osgAnimation::Animation::ONCE); I_EnumLabel(osgAnimation::Animation::STAY); I_EnumLabel(osgAnimation::Animation::LOOP); I_EnumLabel(osgAnimation::Animation::PPONG); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgAnimation::Animation) I_DeclaringFile("osgAnimation/Animation"); I_BaseType(osg::Object); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Constructor0(____Animation, "", ""); I_Constructor2(IN, const osgAnimation::Animation &, anim, IN, const osg::CopyOp &, x, ____Animation__C5_osgAnimation_Animation_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(void, addChannel, IN, osgAnimation::Channel *, pChannel, Properties::NON_VIRTUAL, __void__addChannel__Channel_P1, "", ""); I_Method0(osgAnimation::ChannelList &, getChannels, Properties::NON_VIRTUAL, __ChannelList_R1__getChannels, "Those accessors let you add and remove channels if you modify something that can change the duration you are supposed to call computeDuration or setDuration. ", ""); I_Method0(const osgAnimation::ChannelList &, getChannels, Properties::NON_VIRTUAL, __C5_ChannelList_R1__getChannels, "", ""); I_Method1(void, setDuration, IN, double, duration, Properties::NON_VIRTUAL, __void__setDuration__double, "Change the duration of animation then evaluate the animation in the range 0-duration it stretch the animation in time. ", "see computeDuration too "); I_Method0(void, computeDuration, Properties::NON_VIRTUAL, __void__computeDuration, "Compute duration from channel and keyframes if the duration is not specified you should call this method before using it. ", ""); I_Method0(float, getDuration, Properties::NON_VIRTUAL, __float__getDuration, "", ""); I_Method1(void, setWeight, IN, float, weight, Properties::NON_VIRTUAL, __void__setWeight__float, "", ""); I_Method0(float, getWeight, Properties::NON_VIRTUAL, __float__getWeight, "", ""); I_Method1(bool, update, IN, float, time, Properties::NON_VIRTUAL, __bool__update__float, "", ""); I_Method0(void, resetTargets, Properties::NON_VIRTUAL, __void__resetTargets, "", ""); I_Method1(void, setPlaymode, IN, osgAnimation::Animation::PlayMode, mode, Properties::NON_VIRTUAL, __void__setPlaymode__PlayMode, "", ""); I_Method1(void, setStartTime, IN, float, time, Properties::NON_VIRTUAL, __void__setStartTime__float, "", ""); I_Method0(float, getStartTime, Properties::NON_VIRTUAL, __float__getStartTime, "", ""); I_ProtectedMethod0(double, computeDurationFromChannels, Properties::NON_VIRTUAL, Properties::CONST, __double__computeDurationFromChannels, "", ""); I_SimpleProperty(osgAnimation::ChannelList &, Channels, __ChannelList_R1__getChannels, 0); I_SimpleProperty(double, Duration, 0, __void__setDuration__double); I_SimpleProperty(osgAnimation::Animation::PlayMode, Playmode, 0, __void__setPlaymode__PlayMode); I_SimpleProperty(float, StartTime, __float__getStartTime, __void__setStartTime__float); I_SimpleProperty(float, Weight, __float__getWeight, __void__setWeight__float); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgAnimation::Animation > >, osgAnimation::AnimationList) TYPE_NAME_ALIAS(std::map< std::string COMMA osg::ref_ptr< osgAnimation::Animation > >, osgAnimation::AnimationMap) BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgAnimation::Animation >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osgAnimation::Animation *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osgAnimation::Animation > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osgAnimation::Animation *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osgAnimation::Animation *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osgAnimation::Animation > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osgAnimation::Animation *, , __T_P1__get, 0); END_REFLECTOR STD_MAP_REFLECTOR(std::map< std::string COMMA osg::ref_ptr< osgAnimation::Animation > >) STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgAnimation::Animation > >)