/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; StackedRotateAxisElement::StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle) : StackedTransformElement(), _axis(axis), _angle(angle) { setName(name); } StackedRotateAxisElement::StackedRotateAxisElement(const osg::Vec3& axis, double angle) : _axis(axis), _angle(angle) { setName("rotateaxis"); } StackedRotateAxisElement::StackedRotateAxisElement() {} StackedRotateAxisElement::StackedRotateAxisElement(const StackedRotateAxisElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _axis(rhs._axis), _angle(rhs._angle) { if (rhs._target.valid()) _target = new FloatTarget(*rhs._target); } osg::Matrix StackedRotateAxisElement::getAsMatrix() const { return osg::Matrix::rotate(osg::Quat(_angle, _axis)); } void StackedRotateAxisElement::update(float /*t*/) { if (_target.valid()) _angle = _target->getValue(); } const osg::Vec3& StackedRotateAxisElement::getAxis() const { return _axis; } double StackedRotateAxisElement::getAngle() const { return _angle; } void StackedRotateAxisElement::setAxis(const osg::Vec3& axis) { _axis = axis; } void StackedRotateAxisElement::setAngle(double angle) { _angle = angle; } Target* StackedRotateAxisElement::getOrCreateTarget() { if (!_target.valid()) _target = new FloatTarget(_angle); return _target.get(); } void StackedRotateAxisElement::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultRotate(osg::Quat(_angle, _axis)); }