/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osgAnimation; UpdateBone::UpdateBone(const std::string& name) : UpdateMatrixTransform(name) { } UpdateBone::UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop) : osg::Object(apc,copyop), UpdateMatrixTransform(apc, copyop) { } /** Callback method called by the NodeVisitor when visiting a node.*/ void UpdateBone::operator()(osg::Node* node, osg::NodeVisitor* nv) { if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) { Bone* b = dynamic_cast(node); if (!b) { OSG_WARN << "Warning: UpdateBone set on non-Bone object." << std::endl; return; } // here we would prefer to have a flag inside transform stack in order to avoid update and a dirty state in matrixTransform if it's not require. _transforms.update(); const osg::Matrix& matrix = _transforms.getMatrix(); b->setMatrix(matrix); Bone* parent = b->getBoneParent(); if (parent) b->setMatrixInSkeletonSpace(b->getMatrixInBoneSpace() * parent->getMatrixInSkeletonSpace()); else b->setMatrixInSkeletonSpace(b->getMatrixInBoneSpace()); } traverse(node,nv); }