#ifndef OSG_VIEWPORT #define OSG_VIEWPORT 1 #include #include #include namespace osg { /** Encapsulte OpenGL glViewport. */ class SG_EXPORT Viewport : public StateAttribute { public : Viewport(); virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0L; } virtual Object* clone() const { return new Viewport(); } virtual const char* className() const { return "Viewport"; } virtual const Type getType() const { return VIEWPORT; } inline void setViewport(const int x,const int y,const int width,const int height) { _x = x; _y = y; _width = width; _height = height; } void getViewport(int& x,int& y,int& width,int& height) { x = _x; y = _y; width = _width; height = _height; } inline const int x() const { return _x; } inline const int y() const { return _y; } inline const int width() const { return _width; } inline const int height() const { return _height; } /** return the aspcetRatio of the viewport, which is equal to width/height.*/ inline const float aspectRatio() const { return (float)_width/(float)_height; } virtual void apply(State& state) const; protected: virtual ~Viewport(); int _x; int _y; int _width; int _height; }; }; #endif