#include using namespace osg; DispatchCompute::DispatchCompute(const DispatchCompute&o,const osg::CopyOp& copyop): Drawable(o,copyop), _numGroupsX(o._numGroupsX), _numGroupsY(o._numGroupsY), _numGroupsZ(o._numGroupsZ) { } void DispatchCompute::drawImplementation(RenderInfo& renderInfo) const { renderInfo.getState()->get()->glDispatchCompute(_numGroupsX, _numGroupsY, _numGroupsZ); }