//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_PRIMTIVE #define OSG_PRIMTIVE 1 #include namespace osg { enum PrimitiveType { PrimitivePrimitiveType = 0, DrawArraysPrimitiveType = 1, UByteDrawElementsPrimitiveType = 2, UShortDrawElementsPrimitiveType = 3, UIntDrawElementsPrimitiveType = 4, }; class SG_EXPORT Primitive : public Object { public: enum Mode { POINTS = GL_POINTS, LINES = GL_LINES, LINE_STRIP = GL_LINE_STRIP, LINE_LOOP = GL_LINE_LOOP, TRIANGLES = GL_TRIANGLES, TRIANGLE_STRIP = GL_TRIANGLE_STRIP, TRIANGLE_FAN = GL_TRIANGLE_FAN, QUADS = GL_QUADS, QUAD_STRIP = GL_QUAD_STRIP, POLYGON = GL_POLYGON }; Primitive(PrimitiveType primType=PrimitivePrimitiveType,GLenum mode=0): _primitiveType(primType), _mode(mode) {} Primitive(const Primitive& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Object(prim,copyop), _primitiveType(prim._primitiveType), _mode(prim._mode) {} virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const; PrimitiveType primitiveType() const { return _primitiveType; } void setMode(GLenum mode) { _mode = mode; } GLenum getMode() const { return _mode; } virtual void draw() const = 0; virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor&) {} protected: PrimitiveType _primitiveType; GLenum _mode; }; class DrawArrays : public Primitive { public: DrawArrays(GLenum mode=0): Primitive(DrawArraysPrimitiveType,0) {} DrawArrays(GLenum mode, GLint first, GLsizei count): Primitive(DrawArraysPrimitiveType,mode), _first(first), _count(count) {} DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Primitive(da,copyop), _first(da._first), _count(da._count) {} virtual Object* cloneType() const { return osgNew DrawArrays(); } virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawArrays(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArrays"; } void set(GLenum mode,GLint first, GLsizei count) { _mode = mode; _first = first; _count = count; } void setFirst(GLint first) { _first = first; } GLint getFirst() const { return _first; } void setCount(GLsizei count) { _count = count; } GLsizei getCount() const { return _count; } virtual void draw() const { glDrawArrays(_mode,_first,_count); } virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor) { functor.drawArrays(_mode,_first,_count); } GLint _first; GLsizei _count; }; template class DrawElements : public Primitive, public std::vector { public: DrawElements(GLenum mode=0): Primitive(PRIMTYPE,mode), _dataType(DataType) {} DrawElements(const DrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Primitive(array,copyop), std::vector(array), _dataType(array._dataType) {} DrawElements(GLenum mode,unsigned int no,T* ptr) : Primitive(PRIMTYPE,mode), std::vector(ptr,ptr+no), _dataType(DataType) {} DrawElements(GLenum mode,unsigned int no) : Primitive(PRIMTYPE,mode), std::vector(no), _dataType(DataType) {} template DrawElements(GLenum mode, InputIterator first,InputIterator last) : Primitive(PRIMTYPE,mode), std::vector(first,last), _dataType(DataType) {} virtual Object* cloneType() const { return osgNew DrawElements(); } virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawElements(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual void draw() const { glDrawElements(_mode,size(),_dataType,&front()); } virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor) { if (!empty()) functor.drawElements(_mode,size(),&front()); } GLenum _dataType; }; typedef DrawElements UByteDrawElements; typedef DrawElements UShortDrawElements; typedef DrawElements UIntDrawElements; } #endif