// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::TransferFunction) I_DeclaringFile("osg/TransferFunction"); I_BaseType(osg::Referenced); I_Constructor0(____TransferFunction, "", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __osg_Image_P1__getImage, "", ""); I_Method0(const osg::Image *, getImage, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage, "", ""); I_Method0(osg::Texture *, getTexture, Properties::NON_VIRTUAL, __osg_Texture_P1__getTexture, "", ""); I_Method0(const osg::Texture *, getTexture, Properties::NON_VIRTUAL, __C5_osg_Texture_P1__getTexture, "", ""); I_Method0(osg::Shader *, getShader, Properties::NON_VIRTUAL, __osg_Shader_P1__getShader, "", ""); I_Method0(const osg::Shader *, getShader, Properties::NON_VIRTUAL, __C5_osg_Shader_P1__getShader, "", ""); I_SimpleProperty(osg::Image *, Image, __osg_Image_P1__getImage, 0); I_SimpleProperty(osg::Shader *, Shader, __osg_Shader_P1__getShader, 0); I_SimpleProperty(osg::Texture *, Texture, __osg_Texture_P1__getTexture, 0); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D) I_DeclaringFile("osg/TransferFunction"); I_BaseType(osg::TransferFunction); I_Constructor0(____TransferFunction1D, "", ""); I_Method2(void, setInputRange, IN, float, minimum, IN, float, maximum, Properties::NON_VIRTUAL, __void__setInputRange__float__float, "", ""); I_Method1(void, setMinimum, IN, float, value, Properties::NON_VIRTUAL, __void__setMinimum__float, "", ""); I_Method0(float, getMinimum, Properties::NON_VIRTUAL, __float__getMinimum, "", ""); I_Method1(void, setMaximum, IN, float, value, Properties::NON_VIRTUAL, __void__setMaximum__float, "", ""); I_Method0(float, getMaximum, Properties::NON_VIRTUAL, __float__getMaximum, "", ""); I_Method1(void, allocate, IN, unsigned int, numX, Properties::NON_VIRTUAL, __void__allocate__unsigned_int, "", ""); I_MethodWithDefaults1(void, clear, IN, const osg::Vec4 &, color, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f), Properties::NON_VIRTUAL, __void__clear__C5_osg_Vec4_R1, "", ""); I_Method0(unsigned int, getNumberCellsX, Properties::NON_VIRTUAL, __unsigned_int__getNumberCellsX, "", ""); I_Method2(void, setValue, IN, unsigned int, i, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setValue__unsigned_int__C5_osg_Vec4_R1, "", ""); I_Method1(const osg::Vec4 &, getValue, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_osg_Vec4_R1__getValue__unsigned_int, "", ""); I_SimpleProperty(float, Maximum, __float__getMaximum, __void__setMaximum__float); I_SimpleProperty(float, Minimum, __float__getMinimum, __void__setMinimum__float); I_SimpleProperty(unsigned int, NumberCellsX, __unsigned_int__getNumberCellsX, 0); I_IndexedProperty(const osg::Vec4 &, Value, __C5_osg_Vec4_R1__getValue__unsigned_int, __void__setValue__unsigned_int__C5_osg_Vec4_R1, 0); END_REFLECTOR