// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique) I_BaseType(osgTerrain::TerrainTechnique); I_Constructor0(____GeometryTechnique, "", ""); I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(void, initialize, Properties::VIRTUAL, __void__initialize, "", ""); I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv, Properties::VIRTUAL, __void__update__osgUtil_UpdateVisitor_P1, "", ""); I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv, Properties::VIRTUAL, __void__cull__osgUtil_CullVisitor_P1, "", ""); I_Method0(void, cleanSceneGraph, Properties::VIRTUAL, __void__cleanSceneGraph, "Clean scene graph from any terrain technique specific nodes. ", ""); I_Method0(void, dirty, Properties::VIRTUAL, __void__dirty, "Dirty so that cached data structurese are updated. ", ""); END_REFLECTOR