/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #include #include #include #include #include using namespace osgManipulator; TranslateAxisDragger::TranslateAxisDragger() { _xDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0)); addChild(_xDragger.get()); addDragger(_xDragger.get()); _yDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0)); addChild(_yDragger.get()); addDragger(_yDragger.get()); _zDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0)); addChild(_zDragger.get()); addDragger(_zDragger.get()); setParentDragger(getParentDragger()); } TranslateAxisDragger::~TranslateAxisDragger() { } void TranslateAxisDragger::setupDefaultGeometry() { // Create a line. osg::Geode* lineGeode = new osg::Geode; { osg::Geometry* geometry = new osg::Geometry(); osg::Vec3Array* vertices = new osg::Vec3Array(2); (*vertices)[0] = osg::Vec3(0.0f,0.0f,0.0f); (*vertices)[1] = osg::Vec3(0.0f,0.0f,1.0f); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2)); lineGeode->addDrawable(geometry); } // Turn of lighting for line and set line width. { osg::LineWidth* linewidth = new osg::LineWidth(); linewidth->setWidth(2.0f); lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON); lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); } // Add line to all the individual 1D draggers. _xDragger->addChild(lineGeode); _yDragger->addChild(lineGeode); _zDragger->addChild(lineGeode); osg::Geode* geode = new osg::Geode; // Create a cone. { osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 1.0f), 0.025f, 0.10f); geode->addDrawable(new osg::ShapeDrawable(cone)); } // Create an invisible cylinder for picking the line. { osg::Cylinder* cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.5f), 0.015f, 1.0f); osg::Drawable* geometry = new osg::ShapeDrawable(cylinder); setDrawableToAlwaysCull(*geometry); geode->addDrawable(geometry); } // Add geode to all 1D draggers. _xDragger->addChild(geode); _yDragger->addChild(geode); _zDragger->addChild(geode); // Rotate X-axis dragger appropriately. { osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(1.0f, 0.0f, 0.0f)); _xDragger->setMatrix(osg::Matrix(rotation)); } // Rotate Y-axis dragger appropriately. { osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(0.0f, 1.0f, 0.0f)); _yDragger->setMatrix(osg::Matrix(rotation)); } // Send different colors for each dragger. _xDragger->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f)); _yDragger->setColor(osg::Vec4(0.0f,1.0f,0.0f,1.0f)); _zDragger->setColor(osg::Vec4(0.0f,0.0f,1.0f,1.0f)); }