/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGLUT_ProducerEventAdapter #define OSGGLUT_ProducerEventAdapter 1 #include #include #include namespace osgProducer { /** Class for adapting Producer events so that they can be used as input to osgGA::CameraManipulators.*/ class OSGPRODUCER_EXPORT EventAdapter : public osgGA::GUIEventAdapter { public: EventAdapter(); virtual ~EventAdapter() {} /** static method for setting window dimensions.*/ static void setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax); /** static method for setting button state.*/ static void setButtonMask(unsigned int buttonMask); /** method for adapting resize events. */ void adaptResize(double t, float Xmin, float Ymin, float Xmax, float Ymax); /** method for adapting mouse scroll wheel events. */ void adaptMouseScroll(double t, Producer::KeyboardMouseCallback::ScrollingMotion sm); /** method for adapting mouse motion events whilst mouse buttons are pressed.*/ void adaptMouseMotion(double t, float x, float y); void adaptButtonPress(double t,float x, float y, unsigned int button); void adaptButtonRelease(double t,float x, float y, unsigned int button); /** method for adapting keyboard events.*/ void adaptKeyPress( double t, Producer::KeySymbol key); void adaptKeyRelease( double t, Producer::KeySymbol key); /** method for adapting frame events, i.e. idle/display callback.*/ void adaptFrame(double t); void copyStaticVariables(); public: // used to accumulate the button mask state, it represents // the current button mask state, which is modified by the // adaptMouse() method which then copies it to value _buttonMask // which required the mouse buttons state at the time of the event. static unsigned int _s_accumulatedButtonMask; // used to store current button value static int _s_button; // used to store window min and max values. static float _s_Xmin; static float _s_Xmax; static float _s_Ymin; static float _s_Ymax; static float _s_mx; static float _s_my; static int _s_modKeyMask; }; } #endif