/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #define square(x) ((x)*(x)) using namespace osg; Geode::Geode() { } Geode::Geode(const Geode& geode,const CopyOp& copyop): Group(geode,copyop) { } Geode::~Geode() { } bool Geode::addDrawable( Drawable* drawable ) { return addChild(drawable); } bool Geode::removeDrawable( Drawable* drawable ) { return removeDrawables(getDrawableIndex(drawable),1); } bool Geode::removeDrawables(unsigned int pos,unsigned int numDrawablesToRemove) { return removeChildren(pos, numDrawablesToRemove); } bool Geode::replaceDrawable( Drawable* origDrawable, Drawable* newDrawable ) { return replaceChild(origDrawable, newDrawable); } bool Geode::setDrawable( unsigned int i, Drawable* newDrawable ) { return setChild(i, newDrawable); } BoundingSphere Geode::computeBound() const { BoundingSphere bsphere; _bbox.init(); for(NodeList::const_iterator itr = _children.begin(); itr!=_children.end(); ++itr) { if (itr->valid()) { const osg::Drawable* drawable = (*itr)->asDrawable(); if (drawable) { _bbox.expandBy(drawable->getBoundingBox()); } else { _bbox.expandBy((*itr)->getBound()); } } } if (_bbox.valid()) { bsphere.expandBy(_bbox); } return bsphere; } void Geode::compileDrawables(RenderInfo& renderInfo) { for(NodeList::iterator itr = _children.begin(); itr!=_children.end(); ++itr) { osg::Drawable* drawable = itr->valid() ? (*itr)->asDrawable() : 0; if (drawable) drawable->compileGLObjects(renderInfo); } }