#include #include #include #include #include #include #include #include #include #include #include using namespace osgProducer; Viewer::Viewer(): _done(0), _frameNumber(0), _kbmcb(0), _recordingAnimationPath(false) { } Viewer::Viewer(Producer::CameraConfig *cfg): OsgCameraGroup(cfg), _done(false), _frameNumber(0), _kbmcb(0), _recordingAnimationPath(false) { } Viewer::Viewer(const std::string& configFile): OsgCameraGroup(configFile), _done(false), _frameNumber(0), _kbmcb(0), _recordingAnimationPath(false) { } Viewer::Viewer(osg::ArgumentParser& arguments): OsgCameraGroup(arguments), _done(false), _frameNumber(0), _kbmcb(0), _recordingAnimationPath(false) { // report the usage options. if (arguments.getApplicationUsage()) { arguments.getApplicationUsage()->addCommandLineOption("-p ","Specify camera path file to animate the camera through the loaded scene"); } osg::DisplaySettings::instance()->readCommandLine(arguments); osgDB::readCommandLine(arguments); std::string pathfile; while (arguments.read("-p",pathfile)) { osg::ref_ptr apm = new osgGA::AnimationPathManipulator(pathfile); if( apm.valid() && apm->valid() ) { unsigned int num = addCameraManipulator(apm.get()); selectCameraManipulator(num); } } } void Viewer::setUpViewer(unsigned int options) { // set up the keyboard and mouse handling. Producer::InputArea *ia = getCameraConfig()->getInputArea(); Producer::KeyboardMouse *kbm = ia ? (new Producer::KeyboardMouse(ia)) : (new Producer::KeyboardMouse(getCamera(0)->getRenderSurface())); // set up the time and frame counter. _frameNumber = 0; _start_tick = _timer.tick(); // set the keyboard mouse callback to catch the events from the windows. if (!_kbmcb) _kbmcb = new osgProducer::KeyboardMouseCallback( kbm, _done, (options & ESCAPE_SETS_DONE)!=0 ); _kbmcb->setStartTick(_start_tick); // register the callback with the keyboard mouse manger. kbm->setCallback( _kbmcb ); //kbm->allowContinuousMouseMotionUpdate(true); kbm->startThread(); // set the globa state osg::ref_ptr globalStateSet = new osg::StateSet; setGlobalStateSet(globalStateSet.get()); { globalStateSet->setGlobalDefaults(); // enable depth testing by default. globalStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON); // enable lighting by default globalStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON); // set up an alphafunc by default to speed up blending operations. osg::AlphaFunc* alphafunc = new osg::AlphaFunc; alphafunc->setFunction(osg::AlphaFunc::GREATER,0.0f); globalStateSet->setAttributeAndModes(alphafunc, osg::StateAttribute::ON); } // add either a headlight or sun light to the scene. osg::LightSource* lightsource = new osg::LightSource; setSceneDecorator(lightsource); { osg::Light* light = new osg::Light; lightsource->setLight(light); lightsource->setReferenceFrame(osg::LightSource::RELATIVE_TO_ABSOLUTE); // headlight. lightsource->setLocalStateSetModes(osg::StateAttribute::ON); } _updateVisitor = new osgUtil::UpdateVisitor; _updateVisitor->setFrameStamp(_frameStamp.get()); // create a camera to use with the manipulators. _old_style_osg_camera = new osg::Camera; if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator); if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator); if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator); if (options&STATE_MANIPULATOR) { osg::ref_ptr statesetManipulator = new osgGA::StateSetManipulator; statesetManipulator->setStateSet(getGlobalStateSet()); _eventHandlerList.push_back(statesetManipulator.get()); } if (options&VIEWER_MANIPULATOR) { getEventHandlerList().push_back(new ViewerEventHandler(this)); } } unsigned int Viewer::addCameraManipulator(osgGA::CameraManipulator* cm) { if (!cm) return 0xfffff; // create a key switch manipulator if one doesn't already exist. if (!_keyswitchManipulator) { _keyswitchManipulator = new osgGA::KeySwitchCameraManipulator; _eventHandlerList.push_back(_keyswitchManipulator.get()); } unsigned int num = _keyswitchManipulator->getNumCameraManipualtors(); _keyswitchManipulator->addNumberedCameraManipulator(cm); return num; } bool Viewer::done() const { return _done || !validForRendering(); } void Viewer::setViewByMatrix( const Producer::Matrix & pm) { CameraGroup::setViewByMatrix(pm); if (_keyswitchManipulator.valid() && _old_style_osg_camera.valid()) { // now convert Producer matrix to an osg::Matrix so we can update // the internal camera... osg::Matrix matrix(pm.ptr()); _old_style_osg_camera->home(); _old_style_osg_camera->transformLookAt(matrix); osg::ref_ptr init_event = _kbmcb->createEventAdapter(); _keyswitchManipulator->init(*init_event,*this); } } bool Viewer::realize( ThreadingModel thread_model ) { if( _realized ) return _realized; _thread_model = thread_model; return realize(); } bool Viewer::realize() { if (_realized) return _realized; OsgCameraGroup::realize(); // force a sync before we intialize the keyswitch manipulator to home // so that Producer has a chance to set up the windows before we do // any work on them. OsgCameraGroup::sync(); if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentCameraManipulator()) { osg::ref_ptr init_event = _kbmcb->createEventAdapter(); init_event->adaptFrame(0.0); _keyswitchManipulator->setCamera(_old_style_osg_camera.get()); _keyswitchManipulator->setNode(getSceneDecorator()); _keyswitchManipulator->home(*init_event,*this); } // set up osg::State objects with the _done prt to allow early termination of // draw traversal. for(SceneHandlerList::iterator p=_shvec.begin(); p!=_shvec.end(); p++ ) { (*p)->getState()->setAbortRenderingPtr(&_done); (*p)->setCamera(_old_style_osg_camera.get()); } return _realized; } void Viewer::sync() { OsgCameraGroup::sync(); // set the frame stamp for the new frame. double time_since_start = _timer.delta_s(_start_tick,_timer.tick()); _frameStamp->setFrameNumber(_frameNumber++); _frameStamp->setReferenceTime(time_since_start); } void Viewer::update() { // get the event since the last frame. osgProducer::KeyboardMouseCallback::EventQueue queue; if (_kbmcb) _kbmcb->getEventQueue(queue); // create an event to signal the new frame. osg::ref_ptr frame_event = new osgProducer::EventAdapter; frame_event->adaptFrame(_frameStamp->getReferenceTime()); queue.push_back(frame_event); // dispatch the events in order of arrival. for(osgProducer::KeyboardMouseCallback::EventQueue::iterator event_itr=queue.begin(); event_itr!=queue.end(); ++event_itr) { bool handled = false; for(EventHandlerList::iterator handler_itr=_eventHandlerList.begin(); handler_itr!=_eventHandlerList.end() && !handled; ++handler_itr) { handled = (*handler_itr)->handle(*(*event_itr),*this); } } if (_updateVisitor.valid()) { _updateVisitor->setTraversalNumber(_frameStamp->getFrameNumber()); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. getSceneData()->accept(*_updateVisitor); } // update the main producer camera if (_old_style_osg_camera.valid()) { CameraGroup::setViewByMatrix(Producer::Matrix(_old_style_osg_camera->getModelViewMatrix().ptr())); } } void Viewer::frame() { if (getRecordingAnimationPath() && getAnimationPath()) { osg::Matrix matrix; matrix.invert(getViewMatrix()); osg::Quat quat; quat.set(matrix); getAnimationPath()->insert(_frameStamp->getReferenceTime(),osg::AnimationPath::ControlPoint(matrix.getTrans(),quat)); } OsgCameraGroup::frame(); } void Viewer::selectCameraManipulator(unsigned int no) { if (_keyswitchManipulator.valid()) _keyswitchManipulator->selectCameraManipulator(no); } void Viewer::requestWarpPointer(float x,float y) { if (_kbmcb) { cout << "x="<getUsage(usage); } }