// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include TYPE_NAME_ALIAS(double, osg::Quat::value_type); BEGIN_VALUE_REFLECTOR(osg::Quat) ReaderWriter(osgIntrospection::StdReaderWriter); // user-defined Comparator(osgIntrospection::PartialOrderComparator); // user-defined Constructor0(); Constructor4(IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w); Constructor1(IN, const osg::Vec4f &, v); Constructor1(IN, const osg::Vec4d &, v); Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, axis); Constructor2(IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, axis); Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3); Constructor6(IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3); Method0(osg::Vec4d, asVec4); Method0(osg::Vec3d, asVec3); Method4(void, set, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z, IN, osg::Quat::value_type, w); Method1(void, set, IN, const osg::Vec4f &, v); Method1(void, set, IN, const osg::Vec4d &, v); Method1(void, set, IN, const osg::Matrixf &, matrix); Method1(void, set, IN, const osg::Matrixd &, matrix); Method1(void, get, IN, osg::Matrixf &, matrix); Method1(void, get, IN, osg::Matrixd &, matrix); Method0(osg::Quat::value_type &, x); Method0(osg::Quat::value_type &, y); Method0(osg::Quat::value_type &, z); Method0(osg::Quat::value_type &, w); Method0(osg::Quat::value_type, x); Method0(osg::Quat::value_type, y); Method0(osg::Quat::value_type, z); Method0(osg::Quat::value_type, w); Method0(bool, zeroRotation); Method0(osg::Quat::value_type, length); Method0(osg::Quat::value_type, length2); Method0(osg::Quat, conj); Method0(const osg::Quat, inverse); Method4(void, makeRotate, IN, osg::Quat::value_type, angle, IN, osg::Quat::value_type, x, IN, osg::Quat::value_type, y, IN, osg::Quat::value_type, z); Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3f &, vec); Method2(void, makeRotate, IN, osg::Quat::value_type, angle, IN, const osg::Vec3d &, vec); Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3f &, axis3); Method6(void, makeRotate, IN, osg::Quat::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Quat::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Quat::value_type, angle3, IN, const osg::Vec3d &, axis3); Method2(void, makeRotate, IN, const osg::Vec3f &, vec1, IN, const osg::Vec3f &, vec2); Method2(void, makeRotate, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2); Method2(void, makeRotate_original, IN, const osg::Vec3d &, vec1, IN, const osg::Vec3d &, vec2); Method4(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Quat::value_type &, x, IN, osg::Quat::value_type &, y, IN, osg::Quat::value_type &, z); Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3f &, vec); Method2(void, getRotate, IN, osg::Quat::value_type &, angle, IN, osg::Vec3d &, vec); Method3(void, slerp, IN, osg::Quat::value_type, t, IN, const osg::Quat &, from, IN, const osg::Quat &, to); WriteOnlyProperty(const osg::Vec4f &, ); END_REFLECTOR