#include #include #include #include REGISTER_OBJECT_WRAPPER( osgParticleFluidFrictionOperator, new osgParticle::FluidFrictionOperator, osgParticle::FluidFrictionOperator, "osg::Object osgParticle::Operator osgParticle::FluidFrictionOperator" ) { ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _density ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _viscosity ADD_VEC3_SERIALIZER( Wind, osg::Vec3() ); // _wind ADD_FLOAT_SERIALIZER( OverrideRadius, 0.0f ); // _ovr_rad }