#include "FTBitmapGlyph.h" FTBitmapGlyph::FTBitmapGlyph( FT_Glyph glyph) : FTGlyph(), destWidth(0), destHeight(0), data(0) { // This function will always fail if the glyph's format isn't scalable???? FT_Error err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_mono, 0, 1); if( err || ft_glyph_format_bitmap != glyph->format) {return;} advance = glyph->advance.x >> 16; FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph; FT_Bitmap* source = &bitmap->bitmap; //check the pixel mode //ft_pixel_mode_grays int srcWidth = source->width; int srcHeight = source->rows; int srcPitch = source->pitch; if (srcPitch*srcHeight==0) { FT_Done_Glyph( glyph ); return; } pos.x = bitmap->left; pos.y = srcHeight - bitmap->top; // FIXME What about dest alignment? destWidth = srcWidth; destHeight = srcHeight; data = new unsigned char[srcPitch * destHeight]; // !!!! THIS assumes a positive Pitch value. No allowance for negative pitch for(int y = 0; y < srcHeight; ++y) { --destHeight; for(int x = 0; x < srcPitch; ++x) { *( data + ( destHeight * srcPitch + x)) = *( source->buffer + ( y * srcPitch) + x); } } destHeight = srcHeight; // discard glyph image (bitmap or not) // Is this the right place to do this? FT_Done_Glyph( glyph ); } FTBitmapGlyph::~FTBitmapGlyph() { delete [] data; } float FTBitmapGlyph::Render( const FT_Vector& pen) { if( data != 0 ) { // Move the glyph origin glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte *)0 ); glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte *)data); // Restore the glyph origin glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte *)0 ); } return advance; }