/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * Copyright (C) 2010 Tim Moore * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include namespace osg { BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index) : _target(target), _index(index), _offset(0), _size(0) { } BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size) : _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size) { } BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop) : StateAttribute(rhs, copyop), _target(rhs._target), _index(rhs._index), _bufferObject(static_cast(copyop(rhs._bufferObject.get()))), _offset(rhs._offset), _size(rhs._size) { } BufferIndexBinding::~BufferIndexBinding() { } void BufferIndexBinding::apply(State& state) const { if (_bufferObject.valid()) { GLBufferObject* glObject = _bufferObject->getOrCreateGLBufferObject(state.getContextID()); if (!glObject->_extensions->isUniformBufferObjectSupported()) return; if (glObject->isDirty()) glObject->compileBuffer(); glObject->_extensions->glBindBufferRange(_target, _index, glObject->getGLObjectID(), _offset, _size); } } UniformBufferBinding::UniformBufferBinding() : BufferIndexBinding(GL_UNIFORM_BUFFER, 0) { } UniformBufferBinding::UniformBufferBinding(GLuint index) : BufferIndexBinding(GL_UNIFORM_BUFFER, index) { } UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size) : BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size) { } UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop) : BufferIndexBinding(rhs, copyop) { } TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index) : BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index) { } TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size) : BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size) { } TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop) : BufferIndexBinding(rhs, copyop) { } }