/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include "DefaultFont.h" using namespace osg; using namespace osgText; //#define TREES_CODE_FOR_MAKING_SPACES_EDITABLE Text::Text(): _fontWidth(32), _fontHeight(32), _characterHeight(32), _characterAspectRatio(1.0f), _characterSizeMode(OBJECT_COORDS), _maximumWidth(0.0f), _maximumHeight(0.0f), _alignment(BASE_LINE), _autoRotateToScreen(false), _layout(LEFT_TO_RIGHT), _color(1.0f,1.0f,1.0f,1.0f), _drawMode(TEXT), _kerningType(KERNING_DEFAULT), _lineCount(0) { setUseDisplayList(false); setSupportsDisplayList(false); } Text::Text(const Text& text,const osg::CopyOp& copyop): osg::Drawable(text,copyop), _font(text._font), _fontWidth(text._fontWidth), _fontHeight(text._fontHeight), _characterHeight(text._characterHeight), _characterAspectRatio(text._characterAspectRatio), _characterSizeMode(text._characterSizeMode), _maximumWidth(text._maximumWidth), _maximumHeight(text._maximumHeight), _text(text._text), _position(text._position), _alignment(text._alignment), _rotation(text._rotation), _autoRotateToScreen(text._autoRotateToScreen), _layout(text._layout), _color(text._color), _drawMode(text._drawMode), _kerningType(text._kerningType), _lineCount(text._lineCount) { computeGlyphRepresentation(); } Text::~Text() { } void Text::setFont(Font* font) { if (_font==font) return; _font = font; computeGlyphRepresentation(); } void Text::setFont(const std::string& fontfile) { setFont(readFontFile(fontfile)); } void Text::setFontResolution(unsigned int width, unsigned int height) { _fontWidth = width; _fontHeight = height; computeGlyphRepresentation(); } void Text::setCharacterSize(float height,float aspectRatio) { _characterHeight = height; _characterAspectRatio = aspectRatio; computeGlyphRepresentation(); } void Text::setMaximumWidth(float maximumWidth) { _maximumWidth = maximumWidth; computeGlyphRepresentation(); } void Text::setMaximumHeight(float maximumHeight) { _maximumHeight = maximumHeight; computeGlyphRepresentation(); } void Text::setText(const String& text) { if (_text==text) return; _text = text; computeGlyphRepresentation(); } void Text::setText(const std::string& text) { setText(String(text)); } void Text::setText(const std::string& text,String::Encoding encoding) { setText(String(text,encoding)); } void Text::setText(const wchar_t* text) { setText(String(text)); } void Text::setPosition(const osg::Vec3& pos) { if (_position==pos) return; _position = pos; computePositions(); } void Text::setAlignment(AlignmentType alignment) { if (_alignment==alignment) return; _alignment = alignment; computePositions(); } void Text::setAxisAlignment(AxisAlignment axis) { switch(axis) { case XZ_PLANE: setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))); break; case REVERSED_XZ_PLANE: setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f))* osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))); break; case YZ_PLANE: setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))* osg::Quat(osg::inDegrees(90.0f),osg::Vec3(0.0f,0.0f,1.0f))); break; case REVERSED_YZ_PLANE: setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f))* osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))* osg::Quat(osg::inDegrees(90.0f),osg::Vec3(0.0f,0.0f,1.0f))); break; case XY_PLANE: setRotation(osg::Quat()); // nop - already on XY plane. break; case REVERSED_XY_PLANE: setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f))); break; case SCREEN: setAutoRotateToScreen(true); break; } } void Text::setRotation(const osg::Quat& quat) { _rotation = quat; computePositions(); } void Text::setAutoRotateToScreen(bool autoRotateToScreen) { if (_autoRotateToScreen==autoRotateToScreen) return; _autoRotateToScreen = autoRotateToScreen; } void Text::setLayout(Layout layout) { if (_layout==layout) return; _layout = layout; computeGlyphRepresentation(); } void Text::setColor(const osg::Vec4& color) { _color = color; } void Text::setDrawMode(unsigned int mode) { if (_drawMode==mode) return; _drawMode=mode; } osg::BoundingBox Text::computeBound() const { osg::BoundingBox bbox; if (_textBB.valid()) { for(unsigned int i=0;i<_autoTransformCache.size();++i) { if (_autoTransformCache[i]._traversalNumber<0 && (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)) { // _autoTransformCache is not valid so don't take it into accoumt when compute bounding volume. } else { osg::Matrix& matrix = _autoTransformCache[i]._matrix; bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix); bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix); bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix); bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix); } } } return bbox; } Font* Text::getActiveFont() { return _font.valid() ? _font.get() : DefaultFont::instance(); } const Font* Text::getActiveFont() const { return _font.valid() ? _font.get() : DefaultFont::instance(); } String::iterator Text::computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last) { Font* activefont = getActiveFont(); if (!activefont) return last; float hr = _characterHeight/(float)activefont->getFontHeight(); float wr = hr/_characterAspectRatio; bool kerning = true; unsigned int previous_charcode = 0; String::iterator lastChar = first; std::set deliminatorSet; deliminatorSet.insert(' '); deliminatorSet.insert('\n'); deliminatorSet.insert(':'); deliminatorSet.insert('/'); deliminatorSet.insert(','); deliminatorSet.insert(';'); deliminatorSet.insert(':'); deliminatorSet.insert('.'); for(bool outOfSpace=false;lastChar!=last;++lastChar) { unsigned int charcode = *lastChar; if (charcode=='\n') { return lastChar; } Font::Glyph* glyph = activefont->getGlyph(charcode); if (glyph) { float width = (float)(glyph->s()-2*activefont->getGlyphImageMargin()) * wr; //float height = (float)(glyph->t()-2*activefont->getGlyphImageMargin()) * hr; #ifdef TREES_CODE_FOR_MAKING_SPACES_EDITABLE if (width == 0.0f) width = glyph->getHorizontalAdvance() * wr; //if (height == 0.0f) height = glyph->getVerticalAdvance() * hr; #endif if (_layout==RIGHT_TO_LEFT) { cursor.x() -= glyph->getHorizontalAdvance() * wr; } // adjust cursor position w.r.t any kerning. if (kerning && previous_charcode) { switch(_layout) { case LEFT_TO_RIGHT: { osg::Vec2 delta(activefont->getKerning(previous_charcode,charcode,_kerningType)); cursor.x() += delta.x() * wr; cursor.y() += delta.y() * hr; break; } case RIGHT_TO_LEFT: { osg::Vec2 delta(activefont->getKerning(charcode,previous_charcode,_kerningType)); cursor.x() -= delta.x() * wr; cursor.y() -= delta.y() * hr; break; } case VERTICAL: break; // no kerning when vertical. } // check to see if we are still within line if not move to next line. } switch(_layout) { case LEFT_TO_RIGHT: { if (_maximumWidth>0.0f && cursor.x()+width>_maximumWidth) outOfSpace=true; break; } case RIGHT_TO_LEFT: { if (_maximumWidth>0.0f && cursor.x()<-_maximumWidth) outOfSpace=true; break; } case VERTICAL: if (_maximumHeight>0.0f && cursor.y()<-_maximumHeight) outOfSpace=true; break; } // => word boundary detection & wrapping if (outOfSpace) break; // move the cursor onto the next character. switch(_layout) { case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance() * wr; break; case VERTICAL: cursor.y() -= glyph->getVerticalAdvance() *hr; break; case RIGHT_TO_LEFT: break; // nop. } previous_charcode = charcode; } } // word boundary detection & wrapping if (lastChar!=last) { if (deliminatorSet.count(*lastChar)==0) { String::iterator lastValidChar = lastChar; while (lastValidChar!=first && deliminatorSet.count(*lastValidChar)==0) { --lastValidChar; } if (first!=lastValidChar) { ++lastValidChar; lastChar = lastValidChar; } } } return lastChar; } void Text::computeGlyphRepresentation() { Font* activefont = getActiveFont(); if (!activefont) return; _textureGlyphQuadMap.clear(); _lineCount = 0; if (_text.empty()) { _textBB.set(0,0,0,0,0,0);//no size text computePositions(); //to reset the origin return; } // initialize bounding box, it will be expanded during glyph position calculation _textBB.init(); osg::Vec2 startOfLine_coords(0.0f,0.0f); osg::Vec2 cursor(startOfLine_coords); osg::Vec2 local(0.0f,0.0f); unsigned int previous_charcode = 0; unsigned int linelength = 0; bool horizontal = _layout!=VERTICAL; bool kerning = true; unsigned int lineNumber = 0; activefont->setFontResolution(_fontWidth,_fontHeight); float hr = _characterHeight/(float)activefont->getFontHeight(); float wr = hr/_characterAspectRatio; for(String::iterator itr=_text.begin(); itr!=_text.end(); ) { // record the start of the current line String::iterator startOfLine_itr = itr; // find the end of the current line. osg::Vec2 endOfLine_coords(cursor); String::iterator endOfLine_itr = computeLastCharacterOnLine(endOfLine_coords, itr,_text.end()); linelength = endOfLine_itr - startOfLine_itr; // Set line position to correct alignment. switch(_layout) { case LEFT_TO_RIGHT: { switch(_alignment) { // nothing to be done for these //case LEFT_TOP: //case LEFT_CENTER: //case LEFT_BOTTOM: //case LEFT_BASE_LINE: //case LEFT_BOTTOM_BASE_LINE: // break; case CENTER_TOP: case CENTER_CENTER: case CENTER_BOTTOM: case CENTER_BASE_LINE: case CENTER_BOTTOM_BASE_LINE: cursor.x() = (cursor.x() - endOfLine_coords.x()) * 0.5f; break; case RIGHT_TOP: case RIGHT_CENTER: case RIGHT_BOTTOM: case RIGHT_BASE_LINE: case RIGHT_BOTTOM_BASE_LINE: cursor.x() = cursor.x() - endOfLine_coords.x(); break; default: break; } break; } case RIGHT_TO_LEFT: { switch(_alignment) { case LEFT_TOP: case LEFT_CENTER: case LEFT_BOTTOM: case LEFT_BASE_LINE: case LEFT_BOTTOM_BASE_LINE: cursor.x() = 2*cursor.x() - endOfLine_coords.x(); break; case CENTER_TOP: case CENTER_CENTER: case CENTER_BOTTOM: case CENTER_BASE_LINE: case CENTER_BOTTOM_BASE_LINE: cursor.x() = cursor.x() + (cursor.x() - endOfLine_coords.x()) * 0.5f; break; // nothing to be done for these //case RIGHT_TOP: //case RIGHT_CENTER: //case RIGHT_BOTTOM: //case RIGHT_BASE_LINE: //case RIGHT_BOTTOM_BASE_LINE: // break; default: break; } break; } case VERTICAL: { switch(_alignment) { // TODO: current behaviour top baselines lined up in both cases - need to implement // top of characters aligment - Question is this neccesary? // ... otherwise, nothing to be done for these 6 cases //case LEFT_TOP: //case CENTER_TOP: //case RIGHT_TOP: // break; //case LEFT_BASE_LINE: //case CENTER_BASE_LINE: //case RIGHT_BASE_LINE: // break; case LEFT_CENTER: case CENTER_CENTER: case RIGHT_CENTER: cursor.y() = cursor.y() + (cursor.y() - endOfLine_coords.y()) * 0.5f; break; case LEFT_BOTTOM_BASE_LINE: case CENTER_BOTTOM_BASE_LINE: case RIGHT_BOTTOM_BASE_LINE: cursor.y() = cursor.y() - (linelength * _characterHeight); break; case LEFT_BOTTOM: case CENTER_BOTTOM: case RIGHT_BOTTOM: cursor.y() = 2*cursor.y() - endOfLine_coords.y(); break; default: break; } break; } } if (itr!=endOfLine_itr) { for(;itr!=endOfLine_itr;++itr) { unsigned int charcode = *itr; Font::Glyph* glyph = activefont->getGlyph(charcode); if (glyph) { float width = (float)(glyph->s()-2*activefont->getGlyphImageMargin()) * wr; float height = (float)(glyph->t()-2*activefont->getGlyphImageMargin()) * hr; #ifdef TREES_CODE_FOR_MAKING_SPACES_EDITABLE if (width == 0.0f) width = glyph->getHorizontalAdvance() * wr; if (height == 0.0f) height = glyph->getVerticalAdvance() * hr; #endif if (_layout==RIGHT_TO_LEFT) { cursor.x() -= glyph->getHorizontalAdvance() * wr; } // adjust cursor position w.r.t any kerning. if (kerning && previous_charcode) { switch(_layout) { case LEFT_TO_RIGHT: { osg::Vec2 delta(activefont->getKerning(previous_charcode,charcode,_kerningType)); cursor.x() += delta.x() * wr; cursor.y() += delta.y() * hr; break; } case RIGHT_TO_LEFT: { osg::Vec2 delta(activefont->getKerning(charcode,previous_charcode,_kerningType)); cursor.x() -= delta.x() * wr; cursor.y() -= delta.y() * hr; break; } case VERTICAL: break; // no kerning when vertical. } } local = cursor; osg::Vec2 bearing(horizontal?glyph->getHorizontalBearing():glyph->getVerticalBearing()); local.x() += bearing.x() * wr; local.y() += bearing.y() * hr; GlyphQuads& glyphquad = _textureGlyphQuadMap[glyph->getTexture()->getStateSet()]; glyphquad._glyphs.push_back(glyph); glyphquad._lineNumbers.push_back(lineNumber); // set up the coords of the quad glyphquad._coords.push_back(local+osg::Vec2(0.0f,height)); glyphquad._coords.push_back(local+osg::Vec2(0.0f,0.0f)); glyphquad._coords.push_back(local+osg::Vec2(width,0.0f)); glyphquad._coords.push_back(local+osg::Vec2(width,height)); // set up the tex coords of the quad const osg::Vec2& mintc = glyph->getMinTexCoord(); const osg::Vec2& maxtc = glyph->getMaxTexCoord(); glyphquad._texcoords.push_back(osg::Vec2(mintc.x(),maxtc.y())); glyphquad._texcoords.push_back(osg::Vec2(mintc.x(),mintc.y())); glyphquad._texcoords.push_back(osg::Vec2(maxtc.x(),mintc.y())); glyphquad._texcoords.push_back(osg::Vec2(maxtc.x(),maxtc.y())); // move the cursor onto the next character. // also expand bounding box switch(_layout) { case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance() * wr; _textBB.expandBy(osg::Vec3(local.x(),local.y(),0.0f)); //lower left corner _textBB.expandBy(osg::Vec3(cursor.x(),local.y()+height,0.0f)); //upper right corner break; case VERTICAL: cursor.y() -= glyph->getVerticalAdvance() *hr; _textBB.expandBy(osg::Vec3(local.x(),local.y()+height,0.0f)); //upper left corner _textBB.expandBy(osg::Vec3(local.x()+width,cursor.y(),0.0f)); //lower right corner break; case RIGHT_TO_LEFT: _textBB.expandBy(osg::Vec3(local.x()+width,local.y(),0.0f)); //lower right corner _textBB.expandBy(osg::Vec3(cursor.x(),local.y()+height,0.0f)); //upper left corner break; } previous_charcode = charcode; } } } else { ++itr; } if (itr!=_text.end()) { // skip over return. if (*itr=='\n') ++itr; } // move to new line. switch(_layout) { case LEFT_TO_RIGHT: { startOfLine_coords.y() -= _characterHeight; cursor = startOfLine_coords; previous_charcode = 0; _lineCount++; break; } case RIGHT_TO_LEFT: { startOfLine_coords.y() -= _characterHeight; cursor = startOfLine_coords; previous_charcode = 0; _lineCount++; break; } case VERTICAL: { startOfLine_coords.x() += _characterHeight/_characterAspectRatio; cursor = startOfLine_coords; previous_charcode = 0; // because _lineCount is the max vertical no. of characters.... _lineCount = (_lineCount >linelength)?_lineCount:linelength; } break; } ++lineNumber; } setStateSet(const_cast((*_textureGlyphQuadMap.begin()).first.get())); computePositions(); } void Text::computePositions() { unsigned int size = osg::maximum(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),_autoTransformCache.size()); for(unsigned int i=0;i_fontHeight) { float scale_font = _fontHeight/pixelSizeVert; matrix.postMult(osg::Matrix::scale(scale_font, scale_font,1.0f)); } } if (_autoRotateToScreen) { matrix.postMult(rotate_matrix); } if (!_rotation.zeroRotation() ) { matrix.postMult(osg::Matrix::rotate(_rotation)); } matrix.postMult(osg::Matrix::translate(_position)); } else if (!_rotation.zeroRotation()) { matrix.makeTranslate(-_offset); matrix.postMult(osg::Matrix::rotate(_rotation)); matrix.postMult(osg::Matrix::translate(_position)); } else { matrix.makeTranslate(_position-_offset); } // now apply matrix to the glyphs. for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin(); titr!=_textureGlyphQuadMap.end(); ++titr) { GlyphQuads& glyphquad = titr->second; GlyphQuads::Coords2& coords2 = glyphquad._coords; GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID]; unsigned int numCoords = coords2.size(); if (numCoords!=transformedCoords.size()) { transformedCoords.resize(numCoords); } for(unsigned int i=0;i(this)->dirtyBound(); } void Text::drawImplementation(osg::State& state) const { unsigned int contextID = state.getContextID(); if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen) { int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0; AutoTransformCache& atc = _autoTransformCache[contextID]; const osg::Matrix& modelview = state.getModelViewMatrix(); const osg::Matrix& projection = state.getProjectionMatrix(); osg::Vec3 newTransformedPosition = _position*modelview; int width = atc._width; int height = atc._height; const osg::Viewport* viewport = state.getCurrentViewport(); if (viewport) { width = viewport->width(); height = viewport->height(); } bool doUpdate = atc._traversalNumber==-1; if (atc._traversalNumber>=0) { if (atc._modelview!=modelview) { doUpdate = true; } else if (width!=atc._width || height!=atc._height) { doUpdate = true; } else if (atc._projection!=projection) { doUpdate = true; } } atc._traversalNumber = frameNumber; atc._width = width; atc._height = height; if (doUpdate) { atc._transformedPosition = newTransformedPosition; atc._projection = projection; atc._modelview = modelview; computePositions(contextID); } } glNormal3fv(_normal.ptr()); glColor4fv(_color.ptr()); if (_drawMode & TEXT) { state.disableAllVertexArrays(); for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin(); titr!=_textureGlyphQuadMap.end(); ++titr) { // need to set the texture here... state.apply(titr->first.get()); const GlyphQuads& glyphquad = titr->second; const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID]; if (!transformedCoords.empty()) { state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedCoords.front())); state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front())); glDrawArrays(GL_QUADS,0,transformedCoords.size()); } } } if (_drawMode & BOUNDINGBOX) { if (_textBB.valid()) { state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF); const osg::Matrix& matrix = _autoTransformCache[contextID]._matrix; osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix); osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix); osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix); osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix); glColor4f(1.0f,1.0f,0.0f,1.0f); glBegin(GL_LINE_LOOP); glVertex3fv(c00.ptr()); glVertex3fv(c10.ptr()); glVertex3fv(c11.ptr()); glVertex3fv(c01.ptr()); glEnd(); } } if (_drawMode & ALIGNMENT) { glColor4f(1.0f,0.0f,1.0f,1.0f); float cursorsize = _characterHeight*0.5f; const osg::Matrix& matrix = _autoTransformCache[contextID]._matrix; osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*matrix); osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*matrix); osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*matrix); osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*matrix); state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF); glBegin(GL_LINES); glVertex3fv(hl.ptr()); glVertex3fv(hr.ptr()); glVertex3fv(vt.ptr()); glVertex3fv(vb.ptr()); glEnd(); } // glPopMatrix(); } void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const { for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin(); titr!=_textureGlyphQuadMap.end(); ++titr) { const GlyphQuads& glyphquad = titr->second; af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front())); af.apply(osg::Drawable::TEXTURE_COORDS_0,glyphquad._texcoords.size(),&(glyphquad._texcoords.front())); } } void Text::accept(osg::PrimitiveFunctor& pf) const { for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin(); titr!=_textureGlyphQuadMap.end(); ++titr) { const GlyphQuads& glyphquad = titr->second; pf.setVertexArray(glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front())); pf.drawArrays(GL_QUADS,0,glyphquad._transformedCoords[0].size()); } } /** If State is non-zero, this function releases OpenGL objects for * the specified graphics context. Otherwise, releases OpenGL objexts * for all graphics contexts. */ void Text::releaseGLObjects(osg::State* state) const { Drawable::releaseGLObjects(state); if (_font.valid()) _font->releaseGLObjects(state); }