/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #include #include #include #include #include using namespace osgManipulator; ScaleAxisDragger::ScaleAxisDragger() { _xDragger = new osgManipulator::Scale1DDragger(); addChild(_xDragger.get()); addDragger(_xDragger.get()); _yDragger = new osgManipulator::Scale1DDragger(); addChild(_yDragger.get()); addDragger(_yDragger.get()); _zDragger = new osgManipulator::Scale1DDragger(); addChild(_zDragger.get()); addDragger(_zDragger.get()); _axisLineWidth = 2.0f; _boxSize = 0.05f; setParentDragger(getParentDragger()); } ScaleAxisDragger::~ScaleAxisDragger() { } void ScaleAxisDragger::setupDefaultGeometry() { // Create a line. _lineGeode = new osg::Geode; { osg::Geometry* geometry = new osg::Geometry(); osg::Vec3Array* vertices = new osg::Vec3Array(2); (*vertices)[0] = osg::Vec3(0.0f,0.0f,0.0f); (*vertices)[1] = osg::Vec3(1.0f,0.0f,0.0f); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2)); _lineGeode->addDrawable(geometry); } // Turn of lighting for line and set line width. { _lineWidth = new osg::LineWidth(); _lineWidth->setWidth(_axisLineWidth); _lineGeode->getOrCreateStateSet()->setAttributeAndModes(_lineWidth.get(), osg::StateAttribute::ON); _lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); } // Add line to all the individual 1D draggers. _xDragger->addChild(_lineGeode.get()); _yDragger->addChild(_lineGeode.get()); _zDragger->addChild(_lineGeode.get()); osg::Geode* geode = new osg::Geode; // Create a box. _box = new osg::Box(osg::Vec3(1.0f,0.0f,0.0f), _boxSize); geode->addDrawable(new osg::ShapeDrawable(_box.get())); // This ensures correct lighting for scaled draggers. #if !defined(OSG_GLES2_AVAILABLE) geode->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); #endif // Add geode to all 1D draggers. _xDragger->addChild(geode); _yDragger->addChild(geode); _zDragger->addChild(geode); // Rotate Z-axis dragger appropriately. { osg::Quat rotation; rotation.makeRotate(osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f)); _zDragger->setMatrix(osg::Matrix(rotation)); } // Rotate Y-axis dragger appropriately. { osg::Quat rotation; rotation.makeRotate(osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 1.0f, 0.0f)); _yDragger->setMatrix(osg::Matrix(rotation)); } // Send different colors for each dragger. _xDragger->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f)); _yDragger->setColor(osg::Vec4(0.0f,1.0f,0.0f,1.0f)); _zDragger->setColor(osg::Vec4(0.0f,0.0f,1.0f,1.0f)); } void ScaleAxisDragger::setAxisLineWidth(float linePixelWidth) { _axisLineWidth = linePixelWidth; if (_lineWidth.valid()) _lineWidth->setWidth(linePixelWidth); } void ScaleAxisDragger::setBoxSize(float size) { _boxSize = size; if (_box.valid()) _box->setHalfLengths(osg::Vec3(size * 0.5f, size * 0.5f, size * 0.5f)); }