// -*-c++-*- /* * Copyright (C) 2001 Ulrich Hertlein * * Uses libmpeg3 by Adam Williams * See http://www.heroinewarrior.com * * The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for * real-time rendering of large 3D photo-realistic models. * The OSG homepage is http://www.openscenegraph.org/ * * This software is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MPEGIMAGESTREAM_H_ #define _MPEGIMAGESTREAM_H_ #include //#include "ImageStream.h" #include #define NUM_CMD_INDEX 4 namespace osg { /** * MPEG1/2 Image Stream class. */ class SG_EXPORT MpegImageStream : public osg::ImageStream { public: MpegImageStream(const char* fileName = NULL); virtual Object* clone() const { return new MpegImageStream; } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj) != NULL; } virtual const char* className() const { return "MpegImageStream"; } /// Start or continue stream. virtual inline void start() { setCmd(THREAD_START); } /// Stop stream at current position. virtual inline void stop() { setCmd(THREAD_STOP); } /// Rewind stream to beginning. virtual inline void rewind() { setCmd(THREAD_REWIND); } /// Enable/disable MMX. inline void enableMMX(bool b) { _useMMX = b; } /** * Set frame rate in fps. * This is overwritten by the actual frame rate of the stream when * it is opened. */ inline void setFrameRate(float fps) { _fps = (fps < 0.0f ? 0.0f : fps); } /// Get frame rate in fps. inline float getFrameRate() const { return _fps; } /// Get number of frames. inline long getNumFrames() const { return _frames; } /// Get total length in seconds. inline float getLength() const { return _len; } void load(const char* fileName); protected: virtual ~MpegImageStream(); private: bool _useMMX; float _fps; long _frames; float _len; enum ThreadCommand { THREAD_IDLE = 0, THREAD_START, THREAD_STOP, THREAD_REWIND, THREAD_CLOSE, THREAD_QUIT }; ThreadCommand _cmd[NUM_CMD_INDEX]; int _wrIndex, _rdIndex; pthread_mutex_t _mutex; pthread_t _id; // Lock/unlock object. inline void lock() { ::pthread_mutex_lock(&_mutex); } inline void unlock() { ::pthread_mutex_unlock(&_mutex); } /// Set command. void setCmd(ThreadCommand cmd); /// Get command. ThreadCommand getCmd(); /// Decoder hook. static void* s_decode(void*); void* decode(void*); void* _mpg; unsigned char** _rows; }; } // namespace #endif