#include #include #include #include REGISTER_OBJECT_WRAPPER( osgShadow_ShadowMap, new osgShadow::ShadowMap, osgShadow::ShadowMap, "osg::Object osgShadow::ShadowTechnique osgShadow::ShadowMap" ) { ADD_UINT_SERIALIZER( TextureUnit, 1 ); // _shadowTextureUnit ADD_VEC2_SERIALIZER( PolygonOffset, osg::Vec2f() ); // _polyOffset ADD_VEC2_SERIALIZER( AmbientBias, osg::Vec2d() ); // _ambientBias ADD_SERIALIZER( (new osgDB::PropByRefSerializer ("TextureSize", osg::Vec2s(1024, 1024), &osgShadow::ShadowMap::getTextureSize, &osgShadow::ShadowMap::setTextureSize)) ); // _textureSize }