/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgGA; void CompositeGUIEventHandler::getUsage(osg::ApplicationUsage& usage) const { for (ChildList::const_iterator itr=_children.begin(); itr!=_children.end(); ++itr) { (*itr)->getUsage(usage); } } bool CompositeGUIEventHandler::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa) { bool result=false; for (ChildList::iterator itr=_children.begin(); itr!=_children.end(); ++itr) { result |= (*itr)->handle(ea,aa); } return result; } bool CompositeGUIEventHandler::addChild(GUIEventHandler *child) { if (child && !containsNode(child)) { // note ref_ptr<> automatically handles incrementing child's reference count. _children.push_back(child); return true; } else return false; } bool CompositeGUIEventHandler::removeChild(GUIEventHandler *child) { ChildList::iterator itr = findChild(child); if (itr!=_children.end()) { // note ref_ptr<> automatically handles decrementing child's reference count. _children.erase(itr); return true; } else return false; }