/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include "PythonScriptEngine.h" using namespace python; PythonScriptEngine::PythonScriptEngine(): osg::ScriptEngine("python"), _py_main(0) { initialize(); } PythonScriptEngine::PythonScriptEngine(const PythonScriptEngine& rhs, const osg::CopyOp&): osg::ScriptEngine("python"), _py_main(0) { initialize(); } PythonScriptEngine::~PythonScriptEngine() { Py_Finalize(); } void PythonScriptEngine::initialize() { Py_InitializeEx(0); _py_main = PyModule_GetDict(PyImport_AddModule("__main__")); } bool PythonScriptEngine::run(osg::Script* script, const std::string& entryPoint, osg::Parameters& inputParameters, osg::Parameters& outputParameters) { if (!script || !_py_main) return false; PyObject* r = PyRun_String(script->getScript().c_str(), Py_file_input, _py_main, _py_main); if(!r) { r = PyErr_Occurred(); if(r) { PyErr_Print(); PyErr_Clear(); } } return true; }