Switch - Group node which allows switching between children.
Switch - Group node which allows switching between children. Typical uses would be for objects which might need to be rendered differently at different times, for instance a switch could be used to represent the different states of a traffic light.
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
virtual void accept(NodeVisitor& nv)
virtual void traverse(NodeVisitor& nv)
void setVal(int val)
int getVal() const
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