#ifndef OSGUTIL_GUIACTIONADAPTER #define OSGUTIL_GUIACTIONADAPTER 1 #include namespace osgUtil{ /** Pure virtual base class for adapting the GUI actions for use in CameraManipulators.*/ class GUIActionAdapter { public: virtual void needRedraw(bool needed=true) = 0; virtual void needContinuousUpdate(bool needed=true) = 0; virtual void needWarpPointer(int x,int y) = 0; }; } #endif