/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRA;NTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; View::View() { // osg::notify(osg::NOTICE)<<"Constructing osg::View"<setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f); } View::~View() { // osg::notify(osg::NOTICE)<<"Destructing osg::View"<setView(0); cd._camera->setCullCallback(0); } // osg::notify(osg::NOTICE)<<"Done destructing osg::View"<= _slaves.size() || !_camera) return; Slave& slave = _slaves[i]; if (slave._camera->getReferenceFrame()==osg::Transform::RELATIVE_RF) { slave._camera->setProjectionMatrix(_camera->getProjectionMatrix() * slave._projectionOffset); slave._camera->setViewMatrix(_camera->getViewMatrix() * slave._viewOffset); } slave._camera->inheritCullSettings(*_camera); if (_camera->getInheritanceMask() & osg::CullSettings::CLEAR_COLOR) slave._camera->setClearColor(_camera->getClearColor()); } bool View::addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset) { if (!camera) return false; camera->setView(this); unsigned int i = _slaves.size(); _slaves.push_back(Slave(camera, projectionOffset, viewOffset)); updateSlave(i); return true; } bool View::removeSlave(unsigned int pos) { if (pos >= _slaves.size()) return false; _slaves[pos]._camera->setView(0); _slaves[pos]._camera->setCullCallback(0); _slaves.erase(_slaves.begin()+pos); return true; } View::Slave* View::findSlaveForCamera(osg::Camera* camera) { if (_camera == camera) return 0; for(unsigned int i=0; i<_slaves.size(); ++i) { if (_slaves[i]._camera == camera) return &(_slaves[i]); } return 0; }