The top level group node in a scene graph.
The top level group node in a scene graph.
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
virtual void accept(NodeVisitor& nv)
void setGState(osg::GeoState* gstate)
osg::GeoState* getGState()
virtual ~Scene()
virtual bool readLocalData(Input& fr)
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