// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter) I_Constructor0(____GUIActionAdapter, "", ""); I_Method0(void, requestRedraw, Properties::PURE_VIRTUAL, __void__requestRedraw, "requestRedraw() requests a single redraw. ", ""); I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true, Properties::PURE_VIRTUAL, __void__requestContinuousUpdate__bool, "requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ", "GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure."); I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y, Properties::PURE_VIRTUAL, __void__requestWarpPointer__float__float, "requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ", "This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick."); END_REFLECTOR