#include #include #include #include class ComputeBoundingBoxVisitor : public osg::NodeVisitor { public: ComputeBoundingBoxVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { } virtual void reset() { _matrixStack.clear(); _bb.init(); } osg::BoundingBox& getBoundingBox() { return _bb; } void getPolytope(osg::Polytope& polytope, float margin=0.1) const { float delta = _bb.radius()*margin; polytope.add( osg::Plane(0.0, 0.0, 1.0, -(_bb.zMin()-delta)) ); polytope.add( osg::Plane(0.0, 0.0, -1.0, (_bb.zMax()+delta)) ); polytope.add( osg::Plane(1.0, 0.0, 0.0, -(_bb.xMin()-delta)) ); polytope.add( osg::Plane(-1.0, 0.0, 0.0, (_bb.xMax()+delta)) ); polytope.add( osg::Plane(0.0, 1.0, 0.0, -(_bb.yMin()-delta)) ); polytope.add( osg::Plane(0.0, -1.0, 0.0, (_bb.yMax()+delta)) ); } void apply(osg::Node& node) { traverse(node); } void apply(osg::Transform& transform) { osg::Matrix matrix; if (!_matrixStack.empty()) matrix = _matrixStack.back(); transform.computeLocalToWorldMatrix(matrix,this); pushMatrix(matrix); traverse(transform); popMatrix(); } void apply(osg::Geode& geode) { for(unsigned int i=0; igetBound()); else { osg::Matrix& matrix = _matrixStack.back(); const osg::BoundingBox& dbb = drawable->getBound(); if (dbb.valid()) { _bb.expandBy(dbb.corner(0) * matrix); _bb.expandBy(dbb.corner(1) * matrix); _bb.expandBy(dbb.corner(2) * matrix); _bb.expandBy(dbb.corner(3) * matrix); _bb.expandBy(dbb.corner(4) * matrix); _bb.expandBy(dbb.corner(5) * matrix); _bb.expandBy(dbb.corner(6) * matrix); _bb.expandBy(dbb.corner(7) * matrix); } } } protected: typedef std::vector MatrixStack; MatrixStack _matrixStack; osg::BoundingBox _bb; }; int main(int argc, char** argv) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc, argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates using of GL_ARB_shadow extension implemented in osg::Texture class"); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()); arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--with-base-texture", "Adde base texture to shadowed model."); arguments.getApplicationUsage()->addCommandLineOption("--no-base-texture", "Adde base texture to shadowed model."); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments. getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::ref_ptr model = osgDB::readNodeFiles(arguments); if (!model) { osg::notify(osg::NOTICE)<<"No model loaded, please specify a model to load."< geode = new osg::Geode; osg::ref_ptr occluder = new osgShadow::OccluderGeometry; occluder->computeOccluderGeometry(model.get()); ComputeBoundingBoxVisitor cbbv; model->accept(cbbv); cbbv.getPolytope(occluder->getBoundingPolytope(),0.001); osg::BoundingBox bb = cbbv.getBoundingBox(); //geode->addDrawable(occluder.get()); osg::ref_ptr shadowVolume = new osgShadow::ShadowVolumeGeometry; #if 1 // occluder->comptueShadowVolumeGeometry(osg::Vec4(bb.xMin()+ bb.radius(), bb.yMin()+ bb.radius(), bb.zMax() + bb.radius() ,1.0f), *shadowVolume); occluder->comptueShadowVolumeGeometry(osg::Vec4(bb.center().x(), bb.center().y(), bb.zMax() + bb.radius() ,1.0f), *shadowVolume); #else occluder->comptueShadowVolumeGeometry(osg::Vec4(0.5f,.25f,0.2f,0.0f), *shadowVolume); #endif geode->addDrawable(shadowVolume.get()); osg::ref_ptr group = new osg::Group; group->addChild(model.get()); group->addChild(geode.get()); viewer.setSceneData(group.get()); // create the windows and run the threads. viewer.realize(); while (!viewer.done()) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }