#include using namespace osgProducer; Producer::CameraConfig* osgProducer::readCameraConfigFile(const std::string& filename) { Producer::RenderSurface *rs1 = new Producer::RenderSurface; rs1->setScreenNum(0); // rs1->useBorder(false); // rs1->setWindowRect(0,0,640,480); rs1->setWindowRect(10,10,620,480); Producer::Camera *camera1 = new Producer::Camera; camera1->setRenderSurface(rs1); camera1->setOffset( 1.0, 0.0 ); Producer::RenderSurface *rs2 = new Producer::RenderSurface; rs2->setScreenNum(0); // rs2->useBorder(false); // rs2->setWindowRect(640,0,640,480); rs2->setWindowRect(650,10,620,480); Producer::Camera *camera2 = new Producer::Camera; camera2->setRenderSurface(rs2); camera2->setOffset( -1.0, 0.0 ); Producer::CameraConfig *cfg = new Producer::CameraConfig; cfg->addCamera("Camera 1",camera1); cfg->addCamera("Camera 2", camera2); Producer::InputArea *ia = new Producer::InputArea; ia->addInputRectangle( rs1, Producer::InputRectangle(-1.0,0.0,-1.0,1.0)); ia->addInputRectangle( rs2, Producer::InputRectangle(0.0,1.0,-1.0,1.0)); cfg->setInputArea(ia); return cfg; }