// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::GLBeginEndAdapter::MatrixMode) I_DeclaringFile("osg/GLBeginEndAdapter"); I_EnumLabel(osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES); I_EnumLabel(osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_MODELVIEW); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::GLBeginEndAdapter) I_DeclaringFile("osg/GLBeginEndAdapter"); I_ConstructorWithDefaults1(IN, osg::State *, state, 0, Properties::NON_EXPLICIT, ____GLBeginEndAdapter__State_P1, "", ""); I_Method1(void, setState, IN, osg::State *, state, Properties::NON_VIRTUAL, __void__setState__State_P1, "", ""); I_Method0(osg::State *, setState, Properties::NON_VIRTUAL, __State_P1__setState, "", ""); I_Method0(const osg::State *, setState, Properties::NON_VIRTUAL, __C5_State_P1__setState, "", ""); I_Method1(void, setMatrixMode, IN, osg::GLBeginEndAdapter::MatrixMode, mode, Properties::NON_VIRTUAL, __void__setMatrixMode__MatrixMode, "", ""); I_Method0(osg::GLBeginEndAdapter::MatrixMode, setMatrixMode, Properties::NON_VIRTUAL, __MatrixMode__setMatrixMode, "", ""); I_Method0(void, PushMatrix, Properties::NON_VIRTUAL, __void__PushMatrix, "", ""); I_Method0(void, PopMatrix, Properties::NON_VIRTUAL, __void__PopMatrix, "", ""); I_Method0(void, LoadIdentity, Properties::NON_VIRTUAL, __void__LoadIdentity, "", ""); I_Method1(void, LoadMatrixd, IN, const GLdouble *, m, Properties::NON_VIRTUAL, __void__LoadMatrixd__C5_GLdouble_P1, "", ""); I_Method1(void, MultMatrixd, IN, const GLdouble *, m, Properties::NON_VIRTUAL, __void__MultMatrixd__C5_GLdouble_P1, "", ""); I_Method3(void, Translatef, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__Translatef__GLfloat__GLfloat__GLfloat, "", ""); I_Method3(void, Scalef, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__Scalef__GLfloat__GLfloat__GLfloat, "", ""); I_Method4(void, Rotatef, IN, GLfloat, angle, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__Rotatef__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method3(void, Translated, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z, Properties::NON_VIRTUAL, __void__Translated__GLdouble__GLdouble__GLdouble, "", ""); I_Method3(void, Scaled, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z, Properties::NON_VIRTUAL, __void__Scaled__GLdouble__GLdouble__GLdouble, "", ""); I_Method4(void, Rotated, IN, GLdouble, angle, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z, Properties::NON_VIRTUAL, __void__Rotated__GLdouble__GLdouble__GLdouble__GLdouble, "", ""); I_Method3(void, Vertex3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__Vertex3f__GLfloat__GLfloat__GLfloat, "", ""); I_Method1(void, Vertex3fv, IN, const GLfloat *, v, Properties::NON_VIRTUAL, __void__Vertex3fv__C5_GLfloat_P1, "", ""); I_Method4(void, Color4f, IN, GLfloat, red, IN, GLfloat, green, IN, GLfloat, blue, IN, GLfloat, alpha, Properties::NON_VIRTUAL, __void__Color4f__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method1(void, Color4fv, IN, const GLfloat *, c, Properties::NON_VIRTUAL, __void__Color4fv__C5_GLfloat_P1, "", ""); I_Method3(void, Normal3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__Normal3f__GLfloat__GLfloat__GLfloat, "", ""); I_Method1(void, Normal3fv, IN, const GLfloat *, n, Properties::NON_VIRTUAL, __void__Normal3fv__C5_GLfloat_P1, "", ""); I_Method1(void, TexCoord1f, IN, GLfloat, x, Properties::NON_VIRTUAL, __void__TexCoord1f__GLfloat, "", ""); I_Method1(void, TexCoord1fv, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__TexCoord1fv__C5_GLfloat_P1, "", ""); I_Method2(void, TexCoord2f, IN, GLfloat, x, IN, GLfloat, y, Properties::NON_VIRTUAL, __void__TexCoord2f__GLfloat__GLfloat, "", ""); I_Method1(void, TexCoord2fv, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__TexCoord2fv__C5_GLfloat_P1, "", ""); I_Method3(void, TexCoord3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__TexCoord3f__GLfloat__GLfloat__GLfloat, "", ""); I_Method1(void, TexCoord3fv, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__TexCoord3fv__C5_GLfloat_P1, "", ""); I_Method4(void, TexCoord4f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w, Properties::NON_VIRTUAL, __void__TexCoord4f__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method1(void, TexCoord4fv, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__TexCoord4fv__C5_GLfloat_P1, "", ""); I_Method2(void, MultiTexCoord1f, IN, GLenum, target, IN, GLfloat, x, Properties::NON_VIRTUAL, __void__MultiTexCoord1f__GLenum__GLfloat, "", ""); I_Method2(void, MultiTexCoord1fv, IN, GLenum, target, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__MultiTexCoord1fv__GLenum__C5_GLfloat_P1, "", ""); I_Method3(void, MultiTexCoord2f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y, Properties::NON_VIRTUAL, __void__MultiTexCoord2f__GLenum__GLfloat__GLfloat, "", ""); I_Method2(void, MultiTexCoord2fv, IN, GLenum, target, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__MultiTexCoord2fv__GLenum__C5_GLfloat_P1, "", ""); I_Method4(void, MultiTexCoord3f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__MultiTexCoord3f__GLenum__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, MultiTexCoord3fv, IN, GLenum, target, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__MultiTexCoord3fv__GLenum__C5_GLfloat_P1, "", ""); I_Method5(void, MultiTexCoord4f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w, Properties::NON_VIRTUAL, __void__MultiTexCoord4f__GLenum__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, MultiTexCoord4fv, IN, GLenum, target, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__MultiTexCoord4fv__GLenum__C5_GLfloat_P1, "", ""); I_Method2(void, VertexAttrib1f, IN, GLuint, unit, IN, GLfloat, x, Properties::NON_VIRTUAL, __void__VertexAttrib1f__GLuint__GLfloat, "", ""); I_Method2(void, VertexAttrib1fv, IN, GLuint, unit, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__VertexAttrib1fv__GLuint__C5_GLfloat_P1, "", ""); I_Method3(void, VertexAttrib2f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y, Properties::NON_VIRTUAL, __void__VertexAttrib2f__GLuint__GLfloat__GLfloat, "", ""); I_Method2(void, VertexAttrib2fv, IN, GLuint, unit, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__VertexAttrib2fv__GLuint__C5_GLfloat_P1, "", ""); I_Method4(void, VertexAttrib3f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__VertexAttrib3f__GLuint__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, VertexAttrib3fv, IN, GLuint, unit, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__VertexAttrib3fv__GLuint__C5_GLfloat_P1, "", ""); I_Method5(void, VertexAttrib4f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w, Properties::NON_VIRTUAL, __void__VertexAttrib4f__GLuint__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, VertexAttrib4fv, IN, GLuint, unit, IN, const GLfloat *, tc, Properties::NON_VIRTUAL, __void__VertexAttrib4fv__GLuint__C5_GLfloat_P1, "", ""); I_Method1(void, Begin, IN, GLenum, mode, Properties::NON_VIRTUAL, __void__Begin__GLenum, "", ""); I_Method0(void, End, Properties::NON_VIRTUAL, __void__End, "", ""); I_SimpleProperty(osg::GLBeginEndAdapter::MatrixMode, MatrixMode, 0, __void__setMatrixMode__MatrixMode); I_SimpleProperty(osg::State *, State, 0, __void__setState__State_P1); END_REFLECTOR