#include #include using namespace osgUtil; TangentSpaceGenerator::TangentSpaceGenerator() : osg::Referenced(), T_(new osg::Vec4Array), B_(new osg::Vec4Array), N_(new osg::Vec4Array) { } TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator ©, const osg::CopyOp ©op) : osg::Referenced(copy), T_(static_cast(copyop(copy.T_.get()))), B_(static_cast(copyop(copy.B_.get()))), N_(static_cast(copyop(copy.N_.get()))) { } void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit) { const osg::Array *vx = geo->getVertexArray(); const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit); if (!vx || !tx) return; unsigned int vertex_count = vx->getNumElements(); T_->assign(vertex_count, osg::Vec4()); B_->assign(vertex_count, osg::Vec4()); N_->assign(vertex_count, osg::Vec4()); unsigned i; // VC6 doesn't like for-scoped variables for (i=0; igetNumPrimitiveSets(); ++i) { osg::PrimitiveSet *pset = geo->getPrimitiveSet(i); switch (pset->getMode()) { case osg::PrimitiveSet::TRIANGLES: for (i=0; igetNumIndices(); i+=3) { compute_basis_vectors(pset, vx, tx, i, i+1, i+2); } break; case osg::PrimitiveSet::TRIANGLE_STRIP: for (i=0; igetNumIndices()-2; ++i) { if ((i%2) == 0) { compute_basis_vectors(pset, vx, tx, i, i+1, i+2); } else { compute_basis_vectors(pset, vx, tx, i, i+2, i+1); } } break; case osg::PrimitiveSet::TRIANGLE_FAN: for (i=2; igetNumIndices(); ++i) { compute_basis_vectors(pset, vx, tx, 0, i-1, i); } break; case osg::PrimitiveSet::QUADS: for (i=0; igetNumIndices(); i+=4) { compute_basis_vectors(pset, vx, tx, i, i+1, i+2); compute_basis_vectors(pset, vx, tx, i+2, i+3, i); } break; case osg::PrimitiveSet::POINTS: case osg::PrimitiveSet::LINES: case osg::PrimitiveSet::LINE_STRIP: case osg::PrimitiveSet::LINE_LOOP: break; default: osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: unknown primitive mode " << pset->getMode() << "\n"; } } // normalize basis vectors and force the normal vector to match // the triangle normal's direction for (i=0; iat(i); osg::Vec4 &vB = B_->at(i); osg::Vec4 &vN = N_->at(i); osg::Vec3 txN = osg::Vec3(vT.x(), vT.y(), vT.z()) ^ osg::Vec3(vB.x(), vB.y(), vB.z()); if (txN * osg::Vec3(vN.x(), vN.y(), vN.z()) >= 0) { vN = osg::Vec4(txN, 0); } else { vN = osg::Vec4(-txN, 0); } vT.normalize(); vB.normalize(); vN.normalize(); } } void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *tx, int iA, int iB, int iC) { iA = pset->index(iA); iB = pset->index(iB); iC = pset->index(iC); osg::Vec3 P1; osg::Vec3 P2; osg::Vec3 P3; int i; // VC6 doesn't like for-scoped variables switch (vx->getType()) { case osg::Array::Vec2ArrayType: for (i=0; i<2; ++i) { P1.ptr()[i] = static_cast(vx)->at(iA).ptr()[i]; P2.ptr()[i] = static_cast(vx)->at(iB).ptr()[i]; P3.ptr()[i] = static_cast(vx)->at(iC).ptr()[i]; } break; case osg::Array::Vec3ArrayType: P1 = static_cast(vx)->at(iA); P2 = static_cast(vx)->at(iB); P3 = static_cast(vx)->at(iC); break; case osg::Array::Vec4ArrayType: for (i=0; i<3; ++i) { P1.ptr()[i] = static_cast(vx)->at(iA).ptr()[i]; P2.ptr()[i] = static_cast(vx)->at(iB).ptr()[i]; P3.ptr()[i] = static_cast(vx)->at(iC).ptr()[i]; } break; default: osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl; } osg::Vec2 uv1; osg::Vec2 uv2; osg::Vec2 uv3; switch (tx->getType()) { case osg::Array::Vec2ArrayType: uv1 = static_cast(tx)->at(iA); uv2 = static_cast(tx)->at(iB); uv3 = static_cast(tx)->at(iC); break; case osg::Array::Vec3ArrayType: for (i=0; i<2; ++i) { uv1.ptr()[i] = static_cast(tx)->at(iA).ptr()[i]; uv2.ptr()[i] = static_cast(tx)->at(iB).ptr()[i]; uv3.ptr()[i] = static_cast(tx)->at(iC).ptr()[i]; } break; case osg::Array::Vec4ArrayType: for (i=0; i<2; ++i) { uv1.ptr()[i] = static_cast(tx)->at(iA).ptr()[i]; uv2.ptr()[i] = static_cast(tx)->at(iB).ptr()[i]; uv3.ptr()[i] = static_cast(tx)->at(iC).ptr()[i]; } break; default: osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl; } osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1); osg::Vec3 V; V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T_->at(iA).x() += -V.y() / V.x(); B_->at(iA).x() += -V.z() / V.x(); T_->at(iB).x() += -V.y() / V.x(); B_->at(iB).x() += -V.z() / V.x(); T_->at(iC).x() += -V.y() / V.x(); B_->at(iC).x() += -V.z() / V.x(); } V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T_->at(iA).y() += -V.y() / V.x(); B_->at(iA).y() += -V.z() / V.x(); T_->at(iB).y() += -V.y() / V.x(); B_->at(iB).y() += -V.z() / V.x(); T_->at(iC).y() += -V.y() / V.x(); B_->at(iC).y() += -V.z() / V.x(); } V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T_->at(iA).z() += -V.y() / V.x(); B_->at(iA).z() += -V.z() / V.x(); T_->at(iB).z() += -V.y() / V.x(); B_->at(iB).z() += -V.z() / V.x(); T_->at(iC).z() += -V.y() / V.x(); B_->at(iC).z() += -V.z() / V.x(); } N_->at(iA) += osg::Vec4(face_normal, 0); N_->at(iB) += osg::Vec4(face_normal, 0); N_->at(iC) += osg::Vec4(face_normal, 0); }