/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osgVolume; Layer::Layer(): _minFilter(osg::Texture::LINEAR), _magFilter(osg::Texture::LINEAR) { } Layer::Layer(const Layer& layer,const osg::CopyOp& copyop): osg::Object(layer,copyop), _filename(layer._filename), _minFilter(layer._minFilter), _magFilter(layer._magFilter) { } Layer::~Layer() { } osg::BoundingSphere Layer::computeBound() const { if (!getLocator()) return osg::BoundingSphere(); osg::Vec3d left, right; getLocator()->computeLocalBounds(left, right); //osg::notify(osg::NOTICE)<<"left = "<