// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include BEGIN_ENUM_REFLECTOR(osg::Depth::Function) EnumLabel(osg::Depth::NEVER); EnumLabel(osg::Depth::LESS); EnumLabel(osg::Depth::EQUAL); EnumLabel(osg::Depth::LEQUAL); EnumLabel(osg::Depth::GREATER); EnumLabel(osg::Depth::NOTEQUAL); EnumLabel(osg::Depth::GEQUAL); EnumLabel(osg::Depth::ALWAYS); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Depth) BaseType(osg::StateAttribute); ConstructorWithDefaults4(IN, osg::Depth::Function, func, osg::Depth::LESS, IN, double, zNear, 0.0, IN, double, zFar, 1.0, IN, bool, writeMask, true); ConstructorWithDefaults2(IN, const osg::Depth &, dp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); Method0(osg::Object *, cloneType); Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); Method1(bool, isSameKindAs, IN, const osg::Object *, obj); Method0(const char *, libraryName); Method0(const char *, className); Method0(osg::StateAttribute::Type, getType); Method1(int, compare, IN, const osg::StateAttribute &, sa); Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage); Method1(void, setFunction, IN, osg::Depth::Function, func); Method0(osg::Depth::Function, getFunction); Method2(void, setRange, IN, double, zNear, IN, double, zFar); Method1(void, setZNear, IN, double, zNear); Method0(double, getZNear); Method1(void, setZFar, IN, double, zFar); Method0(double, getZFar); Method1(void, setWriteMask, IN, bool, mask); Method0(bool, getWriteMask); Method1(void, apply, IN, osg::State &, state); Property(osg::Depth::Function, Function); ReadOnlyProperty(osg::StateAttribute::Type, Type); Property(bool, WriteMask); Property(double, ZFar); Property(double, ZNear); END_REFLECTOR