// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include BEGIN_OBJECT_REFLECTOR(osg::LineSegment) BaseType(osg::Referenced); Constructor0(); Constructor1(IN, const osg::LineSegment &, seg); Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e); Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e); Method0(osg::Vec3 &, start); Method0(const osg::Vec3 &, start); Method0(osg::Vec3 &, end); Method0(const osg::Vec3 &, end); Method0(bool, valid); Method1(bool, intersect, IN, const osg::BoundingBox &, bb); Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2); Method1(bool, intersect, IN, const osg::BoundingSphere &, bs); Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2); Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r); Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m); Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg); END_REFLECTOR