// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include BEGIN_VALUE_REFLECTOR(osg::Plane) Constructor0(); Constructor1(IN, const osg::Plane &, pl); Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d); Constructor1(IN, const osg::Vec4 &, vec); Constructor2(IN, const osg::Vec3 &, norm, IN, float, d); Constructor3(IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3); Method1(void, set, IN, const osg::Plane &, pl); Method4(void, set, IN, float, a, IN, float, b, IN, float, c, IN, float, d); Method1(void, set, IN, const osg::Vec4 &, vec); Method2(void, set, IN, const osg::Vec3 &, norm, IN, float, d); Method3(void, set, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3); Method2(void, set, IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point); Method0(void, flip); Method0(void, makeUnitLength); Method0(void, calculateUpperLowerBBCorners); Method0(bool, valid); Method0(float *, ptr); Method0(const float *, ptr); Method0(osg::Vec4 &, asVec4); Method0(const osg::Vec4 &, asVec4); Method0(osg::Vec3, getNormal); Method1(float, distance, IN, const osg::Vec3 &, v); Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices); Method1(int, intersect, IN, const osg::BoundingSphere &, bs); Method1(int, intersect, IN, const osg::BoundingBox &, bb); Method1(void, transform, IN, const osg::Matrix &, matrix); Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix); WriteOnlyProperty(const osg::Vec4 &, ); ReadOnlyProperty(osg::Vec3, Normal); END_REFLECTOR