#include #include #include #include REGISTER_OBJECT_WRAPPER( AutoTransform, new osg::AutoTransform, osg::AutoTransform, "osg::Object osg::Node osg::Group osg::Transform osg::AutoTransform" ) { ADD_DOUBLE_SERIALIZER( MinimumScale, 0.0 ); // _minimumScale ADD_DOUBLE_SERIALIZER( MaximumScale, 0.0 ); // _maximumScale ADD_VEC3D_SERIALIZER( Position, osg::Vec3d() ); // _position ADD_VEC3D_SERIALIZER( Scale, osg::Vec3d() ); // _scale ADD_VEC3D_SERIALIZER( PivotPoint, osg::Vec3d() ); // _pivotPoint ADD_FLOAT_SERIALIZER( AutoUpdateEyeMovementTolerance, 0.0f ); // _autoUpdateEyeMovementTolerance BEGIN_ENUM_SERIALIZER( AutoRotateMode, NO_ROTATION ); ADD_ENUM_VALUE( NO_ROTATION ); ADD_ENUM_VALUE( ROTATE_TO_SCREEN ); ADD_ENUM_VALUE( ROTATE_TO_CAMERA ); END_ENUM_SERIALIZER(); // _autoRotateMode ADD_BOOL_SERIALIZER( AutoScaleToScreen, false ); // _autoScaleToScreen ADD_QUAT_SERIALIZER( Rotation, osg::Quat() ); // _rotation ADD_FLOAT_SERIALIZER( AutoScaleTransitionWidthRatio, 0.25f ); // _autoScaleTransitionWidthRatio }