DCS - Dynamic Coordinate System a is group which all children are transformed by the the DCS's osg::Matrix.
DCS - Dynamic Coordinate System a is group which all children are transformed by the the DCS's osg::Matrix. Typical uses of the DCS is for positioning objects within a scene or producing trakerball functionality.
DCS(const Matrix& matix)
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
virtual void accept(NodeVisitor& nv)
void setMatrix(const Matrix& mat )
Matrix* getMatrix()
void preTranslate( float tx, float ty, float tz )
void preRotate( float deg, float x, float y, float z )
bool computeBound()
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