/* OpenSceneGraph example, osgtext. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include extern int main_orig(int, char**); extern int main_test(int, char**); class BevelProfile { public: typedef std::vector Vertices; BevelProfile() { flatBevel(); } void flatBevel(float width=0.25f) { _vertices.clear(); if (width>0.5f) width = 0.5f; _vertices.push_back(osg::Vec2(0.0f,0.0f)); _vertices.push_back(osg::Vec2(width,1.0f)); if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f)); _vertices.push_back(osg::Vec2(1.0f,0.0f)); } void roundedBevel(float width=0.5f, unsigned int numSteps=10) { _vertices.clear(); if (width>0.5f) width = 0.5f; unsigned int i = 0; for(; i<=numSteps; ++i) { float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps)); _vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) ); } // start the second half one into the curve if the width is half way across i = width<0.5f ? 0 : 1; for(; i<=numSteps; ++i) { float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps)); _vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) ); } } void print(std::ostream& fout) { OSG_NOTICE<<"print bevel"< Segment; typedef std::vector Segments; osg::ref_ptr _vertices; unsigned int _start; unsigned int _count; Segments _segments; Boundary(osg::Vec3Array* vertices, unsigned int start, unsigned int count) { _vertices = vertices; _start = start; _count = count; if ((*_vertices)[start]==(*_vertices)[start+count-1]) { // OSG_NOTICE<<"Boundary is a line loop"< 0.0f) { // OSG_NOTICE<<" computeBisectorNormal(a=["<reserve(new_vertices->size() + _segments.size()+1 + _count); // create vertices unsigned int previous_second = _segments[0].second; osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness); unsigned int first = new_vertices->size(); new_vertices->push_back(newPoint); if (_segments[0].first != _start) { //OSG_NOTICE<<"We have pruned from the start"<push_back(first); } } else { face->push_back(first); } for(unsigned int i=1; i<_segments.size(); ++i) { newPoint = computeBisectorPoint(i, targetThickness); unsigned int vi = new_vertices->size(); new_vertices->push_back(newPoint); if (previous_second != _segments[i].first) { //OSG_NOTICE<<"Gap in boundary"<push_back(vi); } } else { face->push_back(vi); } previous_second = _segments[i].second; } // fill the end of the polygon with repititions of the first index in the polygon to ensure // that the orignal and new boundary polygons have the same number and pairing of indices. // This ensures that the bevel can be created coherently. while(face->size() < _count) { face->push_back(first); } // add face primitive set for polygon geometry->addPrimitiveSet(face); osg::DrawElementsUShort* bevel = new osg::DrawElementsUShort(GL_QUAD_STRIP); bevel->setName("bevel"); bevel->reserve(_count*2); for(unsigned int i=0; i<_count; ++i) { unsigned int vi = new_vertices->size(); new_vertices->push_back((*_vertices)[_start+i]); bevel->push_back(vi); bevel->push_back((*face)[i]); } geometry->addPrimitiveSet(bevel); } }; osg::Geometry* getGeometryComponent(osg::Geometry* geometry, bool bevel) { osg::Vec3Array* vertices = dynamic_cast(geometry->getVertexArray()); if (!vertices) return 0; osg::Geometry* new_geometry = new osg::Geometry; osg::Vec3Array* new_vertices = new osg::Vec3Array(*vertices); new_geometry->setVertexArray(new_vertices); for(unsigned int i=0; igetNumPrimitiveSets(); ++i) { osg::PrimitiveSet* primitiveSet = geometry->getPrimitiveSet(i); if (primitiveSet->getName()=="bevel") { if (bevel) new_geometry->addPrimitiveSet(primitiveSet); } else { if (!bevel) new_geometry->addPrimitiveSet(primitiveSet); } } osg::Vec4Array* new_colours = new osg::Vec4Array; new_colours->push_back(bevel ? osg::Vec4(1.0,1.0,0.0,1.0) : osg::Vec4(1.0,0.0,0.0,1.0)); new_geometry->setColorArray(new_colours); new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); if (!bevel) { osg::Vec3Array* normals = new osg::Vec3Array; normals->push_back(osg::Vec3(0.0,0.0,1.0)); new_geometry->setNormalArray(normals); new_geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); } return new_geometry; } osg::Geometry* computeBevelGeometry(osg::Geometry* geometry, BevelProfile& profile, float width) { if (!geometry) return 0; osg::Vec3Array* orig_vertices = dynamic_cast(geometry->getVertexArray()); if (!orig_vertices) return 0; if (geometry->getNumPrimitiveSets()==0) return 0; osg::Geometry* new_geometry = new osg::Geometry; osg::Vec3Array* new_vertices = new osg::Vec3Array; new_geometry->setVertexArray(new_vertices); osg::Vec3 forward(0.0f, 0.0f, -width); for(unsigned int prim_i=0; prim_igetNumPrimitiveSets(); ++prim_i) { osg::DrawElementsUShort* bevel = dynamic_cast(geometry->getPrimitiveSet(prim_i)); if (!bevel) continue; unsigned int no_vertices_on_boundary = bevel->size()/2; BevelProfile::Vertices& profileVertices = profile.getVertices(); unsigned int no_vertices_on_bevel = profileVertices.size(); unsigned int start = new_vertices->size(); // populate vertices for(unsigned int i=0; isize()-1;) { osg::Vec3& top_vertex = (*orig_vertices)[ (*bevel)[i++] ]; osg::Vec3& base_vertex = (*orig_vertices)[ (*bevel)[i++] ]; osg::Vec3 up = top_vertex-base_vertex; for(unsigned int j=0; jpush_back(pos); } } osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(GL_TRIANGLES); for(unsigned int i = 0; i< no_vertices_on_boundary-1; ++i) { for(unsigned int j=0; jpush_back(base); elements->push_back(next); elements->push_back(base+1); elements->push_back(base+1); elements->push_back(next); elements->push_back(next+1); } } new_geometry->addPrimitiveSet(elements); } return new_geometry; } struct CollectTriangleIndicesFunctor { CollectTriangleIndicesFunctor() {} typedef std::vector Indices; Indices _indices; void operator() (unsigned int p1, unsigned int p2, unsigned int p3) { if (p1==p2 || p2==p3 || p1==p3) { return; } _indices.push_back(p1); _indices.push_back(p3); _indices.push_back(p2); } }; osg::Geometry* computeFrontAndBackGeometry(osg::Geometry* geometry, float width) { if (!geometry) return 0; osg::Vec3Array* orig_vertices = dynamic_cast(geometry->getVertexArray()); if (!orig_vertices) return 0; if (geometry->getNumPrimitiveSets()==0) return 0; osg::TriangleIndexFunctor ctif; geometry->accept(ctif); CollectTriangleIndicesFunctor::Indices& face = ctif._indices; osg::Geometry* new_geometry = new osg::Geometry; osg::Vec3Array* new_vertices = new osg::Vec3Array; new_geometry->setVertexArray(new_vertices); osg::Vec3 forward(0.0f, 0.0f, -width); // front face osg::DrawElementsUShort* front_face = new osg::DrawElementsUShort(GL_TRIANGLES); new_geometry->addPrimitiveSet(front_face); for(unsigned int i=0; ipush_back(new_vertices->size()); new_vertices->push_back(vertex); } // back face osg::DrawElementsUShort* back_face = new osg::DrawElementsUShort(GL_TRIANGLES); new_geometry->addPrimitiveSet(back_face); for(unsigned int i=0; ipush_back(new_vertices->size()); new_vertices->push_back(vertex); } return new_geometry; } osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness) { // OSG_NOTICE<<"computeThickness("<(orig_geometry->getVertexArray()); osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); osg::Geometry* new_geometry = new osg::Geometry; for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); itr != orig_primitives.end(); ++itr) { osg::DrawArrays* drawArray = dynamic_cast(itr->get()); if (drawArray && drawArray->getMode()==GL_POLYGON) { Boundary boundary(orig_vertices, drawArray->getFirst(), drawArray->getCount()); boundary.removeAllSegmentsBelowThickness(thickness); boundary.addBoundaryToGeometry(new_geometry, thickness); } } return new_geometry; } int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc, argv); if (arguments.read("--test")) { return main_test(argc,argv); } else if (arguments.read("--original") || arguments.read("--orig")) { return main_orig(argc,argv); } std::string fontFile("arial.ttf"); while(arguments.read("-f",fontFile)) {} std::string word("This is a simple test"); while(arguments.read("--ascii")) { word.clear(); for(unsigned int c=' '; c<=127;++c) { word.push_back(c); } } while(arguments.read("-w",word)) {} osg::ref_ptr font = osgText::readFont3DFile(fontFile); if (!font) return 1; OSG_NOTICE<<"Read font "< group = new osg::Group; osg::Vec3 position; for(unsigned int i=0; i glyph = font->getGlyph(word[i]); if (!glyph) return 1; osg::ref_ptr transform = new osg::PositionAttitudeTransform; transform->setPosition(position); transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); position.x() += glyph->getHorizontalWidth(); osg::ref_ptr geode = new osg::Geode; osg::Vec3Array* vertices = glyph->getRawVertexArray(); osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); osg::ref_ptr geometry = new osg::Geometry; geometry->setVertexArray(vertices); geometry->setPrimitiveSetList(primitives); osg::Vec4Array* colours = new osg::Vec4Array; colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); geometry->setColorArray(colours); geometry->setColorBinding(osg::Geometry::BIND_OVERALL); osg::ref_ptr face_and_bevel = computeThickness(geometry, thickness); osg::ref_ptr face = getGeometryComponent(face_and_bevel, false); if (face.valid()) { osgUtil::Tessellator ts; ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); ts.retessellatePolygons(*face); osg::ref_ptr faces = computeFrontAndBackGeometry(face.get(), width); if (faces.valid()) geode->addDrawable(faces.get()); } osg::ref_ptr bevel_strip = getGeometryComponent(face_and_bevel, true); osg::ref_ptr bevel = computeBevelGeometry(bevel_strip, profile, width); if (bevel.valid()) { geode->addDrawable(bevel.get()); } osgUtil::SmoothingVisitor smoother; smoother.setCreaseAngle(osg::DegreesToRadians(creaseAngle)); geode->accept(smoother); transform->addChild(geode.get()); group->addChild(transform.get()); } std::string filename; if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); osgViewer::Viewer viewer(arguments); viewer.setSceneData(group.get()); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); return viewer.run(); }