// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgAnimation::Target) I_DeclaringFile("osgAnimation/Target"); I_BaseType(osg::Referenced); I_Constructor0(____Target, "", ""); I_Method0(void, reset, Properties::NON_VIRTUAL, __void__reset, "", ""); I_Method0(int, getCount, Properties::NON_VIRTUAL, __int__getCount, "", ""); I_Method0(float, getWeight, Properties::NON_VIRTUAL, __float__getWeight, "", ""); I_SimpleProperty(int, Count, __int__getCount, 0); I_SimpleProperty(float, Weight, __float__getWeight, 0); END_REFLECTOR TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< osg::Matrixf >, osgAnimation::MatrixTarget) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< osg::Quat >, osgAnimation::QuatTarget) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< osg::Vec3 >, osgAnimation::Vec3Target) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< osg::Vec4 >, osgAnimation::Vec4Target) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< osg::Vec2 >, osgAnimation::Vec2Target) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< float >, osgAnimation::FloatTarget) TYPE_NAME_ALIAS(osgAnimation::TemplateTarget< double >, osgAnimation::DoubleTarget)