// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include BEGIN_VALUE_REFLECTOR(osg::BoundingSphere) Constructor0(); Constructor2(IN, const osg::Vec3 &, center, IN, float, radius); Method0(void, init); Method0(bool, valid); Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius); Method0(osg::Vec3 &, center); Method0(const osg::Vec3 &, center); Method0(float &, radius); Method0(float, radius); Method0(float, radius2); Method1(void, expandBy, IN, const osg::Vec3 &, v); Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v); Method1(void, expandBy, IN, const osg::BoundingSphere &, sh); Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh); Method1(void, expandBy, IN, const osg::BoundingBox &, bb); Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb); Method1(bool, contains, IN, const osg::Vec3 &, v); Method1(bool, intersects, IN, const osg::BoundingSphere &, bs); END_REFLECTOR