// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include BEGIN_ENUM_REFLECTOR(osg::Transform::ReferenceFrame) EnumLabel(osg::Transform::RELATIVE_RF); EnumLabel(osg::Transform::ABSOLUTE_RF); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Transform) BaseType(osg::Group); Constructor0(); ConstructorWithDefaults2(IN, const osg::Transform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); Method0(osg::Object *, cloneType); Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); Method1(bool, isSameKindAs, IN, const osg::Object *, obj); Method0(const char *, className); Method0(const char *, libraryName); Method1(void, accept, IN, osg::NodeVisitor &, nv); Method0(osg::Transform *, asTransform); Method0(const osg::Transform *, asTransform); Method0(osg::MatrixTransform *, asMatrixTransform); Method0(const osg::MatrixTransform *, asMatrixTransform); Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform); Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform); Method1(void, setReferenceFrame, IN, osg::Transform::ReferenceFrame, rf); Method0(osg::Transform::ReferenceFrame, getReferenceFrame); Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x); Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x); Property(osg::Transform::ReferenceFrame, ReferenceFrame); END_REFLECTOR