// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::MONITOR); I_EnumLabel(osg::DisplaySettings::POWERWALL); I_EnumLabel(osg::DisplaySettings::REALITY_CENTER); I_EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::QUAD_BUFFER); I_EnumLabel(osg::DisplaySettings::ANAGLYPHIC); I_EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT); I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE); I_EnumLabel(osg::DisplaySettings::RIGHT_EYE); I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE); I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE); I_EnumLabel(osg::DisplaySettings::CHECKERBOARD); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings) I_DeclaringFile("osg/DisplaySettings"); I_BaseType(osg::Referenced); I_StaticMethod0(osg::DisplaySettings *, instance, __DisplaySettings_P1__instance_S, "Maintain a DisplaySettings singleton for objects to query at runtime. ", ""); I_Constructor0(____DisplaySettings, "", ""); I_Constructor1(IN, osg::ArgumentParser &, arguments, Properties::NON_EXPLICIT, ____DisplaySettings__ArgumentParser_R1, "", ""); I_Constructor1(IN, const osg::DisplaySettings &, vs, Properties::NON_EXPLICIT, ____DisplaySettings__C5_DisplaySettings_R1, "", ""); I_Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs, Properties::NON_VIRTUAL, __void__setDisplaySettings__C5_DisplaySettings_R1, "", ""); I_Method1(void, merge, IN, const osg::DisplaySettings &, vs, Properties::NON_VIRTUAL, __void__merge__C5_DisplaySettings_R1, "", ""); I_Method0(void, setDefaults, Properties::NON_VIRTUAL, __void__setDefaults, "", ""); I_Method0(void, readEnvironmentalVariables, Properties::NON_VIRTUAL, __void__readEnvironmentalVariables, "read the environmental variables. ", ""); I_Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments, Properties::NON_VIRTUAL, __void__readCommandLine__ArgumentParser_R1, "read the commandline arguments. ", ""); I_Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type, Properties::NON_VIRTUAL, __void__setDisplayType__DisplayType, "", ""); I_Method0(osg::DisplaySettings::DisplayType, getDisplayType, Properties::NON_VIRTUAL, __DisplayType__getDisplayType, "", ""); I_Method1(void, setStereo, IN, bool, on, Properties::NON_VIRTUAL, __void__setStereo__bool, "", ""); I_Method0(bool, getStereo, Properties::NON_VIRTUAL, __bool__getStereo, "", ""); I_Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode, Properties::NON_VIRTUAL, __void__setStereoMode__StereoMode, "", ""); I_Method0(osg::DisplaySettings::StereoMode, getStereoMode, Properties::NON_VIRTUAL, __StereoMode__getStereoMode, "", ""); I_Method1(void, setEyeSeparation, IN, float, eyeSeparation, Properties::NON_VIRTUAL, __void__setEyeSeparation__float, "", ""); I_Method0(float, getEyeSeparation, Properties::NON_VIRTUAL, __float__getEyeSeparation, "", ""); I_Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m, Properties::NON_VIRTUAL, __void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping, "", ""); I_Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping, Properties::NON_VIRTUAL, __SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping, "", ""); I_Method1(void, setSplitStereoHorizontalSeparation, IN, int, s, Properties::NON_VIRTUAL, __void__setSplitStereoHorizontalSeparation__int, "", ""); I_Method0(int, getSplitStereoHorizontalSeparation, Properties::NON_VIRTUAL, __int__getSplitStereoHorizontalSeparation, "", ""); I_Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m, Properties::NON_VIRTUAL, __void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping, "", ""); I_Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping, Properties::NON_VIRTUAL, __SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping, "", ""); I_Method1(void, setSplitStereoVerticalSeparation, IN, int, s, Properties::NON_VIRTUAL, __void__setSplitStereoVerticalSeparation__int, "", ""); I_Method0(int, getSplitStereoVerticalSeparation, Properties::NON_VIRTUAL, __int__getSplitStereoVerticalSeparation, "", ""); I_Method1(void, setSplitStereoAutoAdjustAspectRatio, IN, bool, flag, Properties::NON_VIRTUAL, __void__setSplitStereoAutoAdjustAspectRatio__bool, "", ""); I_Method0(bool, getSplitStereoAutoAdjustAspectRatio, Properties::NON_VIRTUAL, __bool__getSplitStereoAutoAdjustAspectRatio, "", ""); I_Method1(void, setScreenWidth, IN, float, width, Properties::NON_VIRTUAL, __void__setScreenWidth__float, "", ""); I_Method0(float, getScreenWidth, Properties::NON_VIRTUAL, __float__getScreenWidth, "", ""); I_Method1(void, setScreenHeight, IN, float, height, Properties::NON_VIRTUAL, __void__setScreenHeight__float, "", ""); I_Method0(float, getScreenHeight, Properties::NON_VIRTUAL, __float__getScreenHeight, "", ""); I_Method1(void, setScreenDistance, IN, float, distance, Properties::NON_VIRTUAL, __void__setScreenDistance__float, "", ""); I_Method0(float, getScreenDistance, Properties::NON_VIRTUAL, __float__getScreenDistance, "", ""); I_Method1(void, setDoubleBuffer, IN, bool, flag, Properties::NON_VIRTUAL, __void__setDoubleBuffer__bool, "", ""); I_Method0(bool, getDoubleBuffer, Properties::NON_VIRTUAL, __bool__getDoubleBuffer, "", ""); I_Method1(void, setRGB, IN, bool, flag, Properties::NON_VIRTUAL, __void__setRGB__bool, "", ""); I_Method0(bool, getRGB, Properties::NON_VIRTUAL, __bool__getRGB, "", ""); I_Method1(void, setDepthBuffer, IN, bool, flag, Properties::NON_VIRTUAL, __void__setDepthBuffer__bool, "", ""); I_Method0(bool, getDepthBuffer, Properties::NON_VIRTUAL, __bool__getDepthBuffer, "", ""); I_Method1(void, setMinimumNumAlphaBits, IN, unsigned int, bits, Properties::NON_VIRTUAL, __void__setMinimumNumAlphaBits__unsigned_int, "", ""); I_Method0(unsigned int, getMinimumNumAlphaBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumAlphaBits, "", ""); I_Method0(bool, getAlphaBuffer, Properties::NON_VIRTUAL, __bool__getAlphaBuffer, "", ""); I_Method1(void, setMinimumNumStencilBits, IN, unsigned int, bits, Properties::NON_VIRTUAL, __void__setMinimumNumStencilBits__unsigned_int, "", ""); I_Method0(unsigned int, getMinimumNumStencilBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumStencilBits, "", ""); I_Method0(bool, getStencilBuffer, Properties::NON_VIRTUAL, __bool__getStencilBuffer, "", ""); I_Method4(void, setMinimumNumAccumBits, IN, unsigned int, red, IN, unsigned int, green, IN, unsigned int, blue, IN, unsigned int, alpha, Properties::NON_VIRTUAL, __void__setMinimumNumAccumBits__unsigned_int__unsigned_int__unsigned_int__unsigned_int, "", ""); I_Method0(unsigned int, getMinimumNumAccumRedBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumAccumRedBits, "", ""); I_Method0(unsigned int, getMinimumNumAccumGreenBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumAccumGreenBits, "", ""); I_Method0(unsigned int, getMinimumNumAccumBlueBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumAccumBlueBits, "", ""); I_Method0(unsigned int, getMinimumNumAccumAlphaBits, Properties::NON_VIRTUAL, __unsigned_int__getMinimumNumAccumAlphaBits, "", ""); I_Method0(bool, getAccumBuffer, Properties::NON_VIRTUAL, __bool__getAccumBuffer, "", ""); I_Method1(void, setMaxNumberOfGraphicsContexts, IN, unsigned int, num, Properties::NON_VIRTUAL, __void__setMaxNumberOfGraphicsContexts__unsigned_int, "", ""); I_Method0(unsigned int, getMaxNumberOfGraphicsContexts, Properties::NON_VIRTUAL, __unsigned_int__getMaxNumberOfGraphicsContexts, "", ""); I_Method1(void, setNumMultiSamples, IN, unsigned int, samples, Properties::NON_VIRTUAL, __void__setNumMultiSamples__unsigned_int, "", ""); I_Method0(unsigned int, getNumMultiSamples, Properties::NON_VIRTUAL, __unsigned_int__getNumMultiSamples, "", ""); I_Method0(bool, getMultiSamples, Properties::NON_VIRTUAL, __bool__getMultiSamples, "", ""); I_Method1(void, setCompileContextsHint, IN, bool, useCompileContexts, Properties::NON_VIRTUAL, __void__setCompileContextsHint__bool, "", ""); I_Method0(bool, getCompileContextsHint, Properties::NON_VIRTUAL, __bool__getCompileContextsHint, "", ""); I_Method1(void, setSerializeDrawDispatch, IN, bool, serializeDrawDispatch, Properties::NON_VIRTUAL, __void__setSerializeDrawDispatch__bool, "", ""); I_Method0(bool, getSerializeDrawDispatch, Properties::NON_VIRTUAL, __bool__getSerializeDrawDispatch, "", ""); I_SimpleProperty(bool, AccumBuffer, __bool__getAccumBuffer, 0); I_SimpleProperty(bool, AlphaBuffer, __bool__getAlphaBuffer, 0); I_SimpleProperty(bool, CompileContextsHint, __bool__getCompileContextsHint, __void__setCompileContextsHint__bool); I_SimpleProperty(bool, DepthBuffer, __bool__getDepthBuffer, __void__setDepthBuffer__bool); I_SimpleProperty(const osg::DisplaySettings &, DisplaySettings, 0, __void__setDisplaySettings__C5_DisplaySettings_R1); I_SimpleProperty(osg::DisplaySettings::DisplayType, DisplayType, __DisplayType__getDisplayType, __void__setDisplayType__DisplayType); I_SimpleProperty(bool, DoubleBuffer, __bool__getDoubleBuffer, __void__setDoubleBuffer__bool); I_SimpleProperty(float, EyeSeparation, __float__getEyeSeparation, __void__setEyeSeparation__float); I_SimpleProperty(unsigned int, MaxNumberOfGraphicsContexts, __unsigned_int__getMaxNumberOfGraphicsContexts, __void__setMaxNumberOfGraphicsContexts__unsigned_int); I_SimpleProperty(unsigned int, MinimumNumAccumAlphaBits, __unsigned_int__getMinimumNumAccumAlphaBits, 0); I_SimpleProperty(unsigned int, MinimumNumAccumBlueBits, __unsigned_int__getMinimumNumAccumBlueBits, 0); I_SimpleProperty(unsigned int, MinimumNumAccumGreenBits, __unsigned_int__getMinimumNumAccumGreenBits, 0); I_SimpleProperty(unsigned int, MinimumNumAccumRedBits, __unsigned_int__getMinimumNumAccumRedBits, 0); I_SimpleProperty(unsigned int, MinimumNumAlphaBits, __unsigned_int__getMinimumNumAlphaBits, __void__setMinimumNumAlphaBits__unsigned_int); I_SimpleProperty(unsigned int, MinimumNumStencilBits, __unsigned_int__getMinimumNumStencilBits, __void__setMinimumNumStencilBits__unsigned_int); I_SimpleProperty(bool, MultiSamples, __bool__getMultiSamples, 0); I_SimpleProperty(unsigned int, NumMultiSamples, 0, __void__setNumMultiSamples__unsigned_int); I_SimpleProperty(bool, RGB, __bool__getRGB, __void__setRGB__bool); I_SimpleProperty(float, ScreenDistance, __float__getScreenDistance, __void__setScreenDistance__float); I_SimpleProperty(float, ScreenHeight, __float__getScreenHeight, __void__setScreenHeight__float); I_SimpleProperty(float, ScreenWidth, __float__getScreenWidth, __void__setScreenWidth__float); I_SimpleProperty(bool, SerializeDrawDispatch, __bool__getSerializeDrawDispatch, __void__setSerializeDrawDispatch__bool); I_SimpleProperty(bool, SplitStereoAutoAdjustAspectRatio, __bool__getSplitStereoAutoAdjustAspectRatio, __void__setSplitStereoAutoAdjustAspectRatio__bool); I_SimpleProperty(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping, __SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping, __void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping); I_SimpleProperty(int, SplitStereoHorizontalSeparation, __int__getSplitStereoHorizontalSeparation, __void__setSplitStereoHorizontalSeparation__int); I_SimpleProperty(osg::DisplaySettings::SplitStereoVerticalEyeMapping, SplitStereoVerticalEyeMapping, __SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping, __void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping); I_SimpleProperty(int, SplitStereoVerticalSeparation, __int__getSplitStereoVerticalSeparation, __void__setSplitStereoVerticalSeparation__int); I_SimpleProperty(bool, StencilBuffer, __bool__getStencilBuffer, 0); I_SimpleProperty(bool, Stereo, __bool__getStereo, __void__setStereo__bool); I_SimpleProperty(osg::DisplaySettings::StereoMode, StereoMode, __StereoMode__getStereoMode, __void__setStereoMode__StereoMode); END_REFLECTOR