/********************************************************************** * * FILE: Object.cpp * * DESCRIPTION: Read/Write osg::Object in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 17.3.2003 * * Copyright 2003 VR-C **********************************************************************/ #include "Exception.h" #include "Object.h" using namespace ive; void Object::write(DataOutputStream* out){ // Write Object's identification. out->writeInt(IVEOBJECT); // Write Object's properties. switch(getDataVariance()){ case(osg::Object::STATIC): out->writeChar((char)0); break; case(osg::Object::DYNAMIC): out->writeChar((char)1); break; } } void Object::read(DataInputStream* in){ // Read Object's identification. int id = in->peekInt(); if(id == IVEOBJECT){ // Code to read Object's properties. id = in->readInt(); char c = in->readChar(); switch((int)c){ case 0: setDataVariance(osg::Object::STATIC);break; case 1: setDataVariance(osg::Object::DYNAMIC);break; } } else{ throw Exception("Object::read(): Expected Object identification"); } }