#include using namespace osg; ColorMask::ColorMask() { // set up same defaults as glColorMask. _red = true; _green = true; _blue = true; _alpha = true; } ColorMask::~ColorMask() { } void ColorMask::apply(State&) const { glColorMask((GLboolean)_red,(GLboolean)_green,(GLboolean)_blue,(GLboolean)_alpha); }