// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgManipulator::Constraint) I_BaseType(osg::Referenced); I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x, Properties::VIRTUAL, __bool__constrain__MotionCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__constrain__TranslateInLineCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__constrain__TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__constrain__Scale1DCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__constrain__Scale2DCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__constrain__ScaleUniformCommand_R1, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgManipulator::GridConstraint) I_BaseType(osgManipulator::Constraint); I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing, ____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1, "", ""); I_Method1(void, setOrigin, IN, const osg::Vec3d, origin, Properties::NON_VIRTUAL, __void__setOrigin__C5_osg_Vec3d, "", ""); I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing, Properties::NON_VIRTUAL, __void__setSpacing__C5_osg_Vec3d, "", ""); I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__constrain__TranslateInLineCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__constrain__TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__constrain__Scale1DCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__constrain__Scale2DCommand_R1, "", ""); I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__constrain__ScaleUniformCommand_R1, "", ""); I_SimpleProperty(const osg::Vec3d, Origin, 0, __void__setOrigin__C5_osg_Vec3d); I_SimpleProperty(const osg::Vec3d, Spacing, 0, __void__setSpacing__C5_osg_Vec3d); END_REFLECTOR