// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::AzimRange); I_BaseType(osgSim::ElevationRange); I_Constructor0(____AzimElevationSector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____AzimElevationSector__C5_AzimElevationSector_R1__C5_osg_CopyOp_R1, "", ""); I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f, ____AzimElevationSector__float__float__float__float__float, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgSim::AzimRange) I_Constructor0(____AzimRange, "", ""); I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f, Properties::NON_VIRTUAL, __void__setAzimuthRange__float__float__float, "", ""); I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle, Properties::NON_VIRTUAL, __void__getAzimuthRange__float_R1__float_R1__float_R1, "", ""); I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal, Properties::NON_VIRTUAL, __float__azimSector__C5_osg_Vec3_R1, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::AzimRange); I_Constructor0(____AzimSector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____AzimSector__C5_AzimSector_R1__C5_osg_CopyOp_R1, "", ""); I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f, ____AzimSector__float__float__float, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector) I_BaseType(osgSim::Sector); I_Constructor0(____ConeSector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConeSector__C5_ConeSector_R1__C5_osg_CopyOp_R1, "", ""); I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f, ____ConeSector__C5_osg_Vec3_R1__float__float, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setAxis, IN, const osg::Vec3 &, axis, Properties::NON_VIRTUAL, __void__setAxis__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getAxis, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getAxis, "", ""); I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f, Properties::NON_VIRTUAL, __void__setAngle__float__float, "", ""); I_Method0(float, getAngle, Properties::NON_VIRTUAL, __float__getAngle, "", ""); I_Method0(float, getFadeAngle, Properties::NON_VIRTUAL, __float__getFadeAngle, "", ""); I_SimpleProperty(float, Angle, __float__getAngle, 0); I_SimpleProperty(const osg::Vec3 &, Axis, __C5_osg_Vec3_R1__getAxis, __void__setAxis__C5_osg_Vec3_R1); I_SimpleProperty(float, FadeAngle, __float__getFadeAngle, 0); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector) I_BaseType(osgSim::Sector); I_Constructor0(____DirectionalSector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DirectionalSector__C5_DirectionalSector_R1__C5_osg_CopyOp_R1, "", ""); I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f, ____DirectionalSector__C5_osg_Vec3_R1__float__float__float__float, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setDirection, IN, const osg::Vec3 &, direction, Properties::NON_VIRTUAL, __void__setDirection__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getDirection, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getDirection, "", ""); I_Method1(void, setHorizLobeAngle, IN, float, angle, Properties::NON_VIRTUAL, __void__setHorizLobeAngle__float, "", ""); I_Method0(float, getHorizLobeAngle, Properties::NON_VIRTUAL, __float__getHorizLobeAngle, "", ""); I_Method1(void, setLobeRollAngle, IN, float, angle, Properties::NON_VIRTUAL, __void__setLobeRollAngle__float, "", ""); I_Method0(float, getLobeRollAngle, Properties::NON_VIRTUAL, __float__getLobeRollAngle, "", ""); I_Method1(void, setVertLobeAngle, IN, float, angle, Properties::NON_VIRTUAL, __void__setVertLobeAngle__float, "", ""); I_Method0(float, getVertLobeAngle, Properties::NON_VIRTUAL, __float__getVertLobeAngle, "", ""); I_Method1(void, setFadeAngle, IN, float, angle, Properties::NON_VIRTUAL, __void__setFadeAngle__float, "", ""); I_Method0(float, getFadeAngle, Properties::NON_VIRTUAL, __float__getFadeAngle, "", ""); I_Method0(void, computeMatrix, Properties::NON_VIRTUAL, __void__computeMatrix, "", ""); I_SimpleProperty(const osg::Vec3 &, Direction, __C5_osg_Vec3_R1__getDirection, __void__setDirection__C5_osg_Vec3_R1); I_SimpleProperty(float, FadeAngle, __float__getFadeAngle, __void__setFadeAngle__float); I_SimpleProperty(float, HorizLobeAngle, __float__getHorizLobeAngle, __void__setHorizLobeAngle__float); I_SimpleProperty(float, LobeRollAngle, __float__getLobeRollAngle, __void__setLobeRollAngle__float); I_SimpleProperty(float, VertLobeAngle, __float__getVertLobeAngle, __void__setVertLobeAngle__float); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange) I_Constructor0(____ElevationRange, "", ""); I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f, Properties::NON_VIRTUAL, __void__setElevationRange__float__float__float, "", ""); I_Method0(float, getMinElevation, Properties::NON_VIRTUAL, __float__getMinElevation, "", ""); I_Method0(float, getMaxElevation, Properties::NON_VIRTUAL, __float__getMaxElevation, "", ""); I_Method0(float, getFadeAngle, Properties::NON_VIRTUAL, __float__getFadeAngle, "", ""); I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal, Properties::NON_VIRTUAL, __float__elevationSector__C5_osg_Vec3_R1, "", ""); I_SimpleProperty(float, FadeAngle, __float__getFadeAngle, 0); I_SimpleProperty(float, MaxElevation, __float__getMaxElevation, 0); I_SimpleProperty(float, MinElevation, __float__getMinElevation, 0); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::ElevationRange); I_Constructor0(____ElevationSector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ElevationSector__C5_ElevationSector_R1__C5_osg_CopyOp_R1, "", ""); I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f, ____ElevationSector__float__float__float, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector) I_BaseType(osg::Object); I_Constructor0(____Sector, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Sector__C5_Sector_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); END_REFLECTOR